MapAdventureObjectRotatingEnd.cpp
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//
// MapAdventureObjectSlide.cpp
// WattsenglishFoodApp
//
// Created by Katarzyna Kalinowska-Górska on 21/03/2020.
//
#include "AniMapUtils.h"
#include "MapAdventureObjectRotatingEnd.h"
#include "AniScalingUtils.h"
#include "AniGeometryUtils.h"
#include "AniMiscUtils.h"
MapAdventureObjectRotatingEnd::MapAdventureObjectRotatingEnd(const rapidjson::Value& p_mapObjectData, IMapImageObject* p_mapImageObject, IMapImageObject* p_hintMapImageObject) : IMapAdventureObject(p_mapObjectData) {
m_objectClassName = "MapAdventureObjectRotatingEnd";
auto scale = 1/cocos2d::Director::getInstance()->getContentScaleFactor();
m_mapImageObjects.insert({p_mapImageObject->objectName, p_mapImageObject});
m_occupiedTilesLying = AniJSONParseUtilsMap::parseTileDataArray(p_mapObjectData["occupiedPointsLying"]);
m_occupiedTilesReady = AniJSONParseUtilsMap::parseTileDataArray(p_mapObjectData["occupiedPointsReady"]);
m_entryTilesLying = AniJSONParseUtilsMap::parseTileDataArray(p_mapObjectData["entryPointsLying"]);
m_entryTilesReady = AniJSONParseUtilsMap::parseTileDataArray(p_mapObjectData["entryPointsReady"]);
m_tempBlockedTiles = AniJSONParseUtilsMap::parseTileDataArray(p_mapObjectData["tempBlockedTiles"]);
m_wasAlwaysReady = m_isReady = p_mapObjectData["isReady"].GetBool();
m_rotationPivotPoint = AniJSONParseUtils::getPoint(p_mapObjectData["rotationPivotPoint"])*scale;
m_readyRotationDegrees = p_mapObjectData["readyRotationDegrees"].GetInt();
m_blinkPictureFilePath = p_mapObjectData.HasMember("blinkPictureFilePath") ? p_mapObjectData["blinkPictureFilePath"].GetString() : "";
m_originalPictureFilePath = p_mapObjectData.HasMember("originalPictureFilePath") ? p_mapObjectData["originalPictureFilePath"].GetString() : "";
m_mergesWithMapWhenReady = p_mapObjectData.HasMember("mergesWithMapWhenReady") ? p_mapObjectData["mergesWithMapWhenReady"].GetBool() : false;
if(p_hintMapImageObject != nullptr){
m_hintMapImageObject = p_hintMapImageObject;
m_hintMapImageObject->setOpacity(0);
}
auto originalAnchorPoint = p_mapImageObject->getAnchorPoint();
p_mapImageObject->setAnchorPoint(cocos2d::Point(m_rotationPivotPoint.x / p_mapImageObject->getBoundingBox().size.width, m_rotationPivotPoint.y / p_mapImageObject->getBoundingBox().size.height));
// when we change the anchor point, we also need to adjust the postion so the sprite stays at the same spot
auto anchorPointChange = p_mapImageObject->getAnchorPoint() - originalAnchorPoint;
p_mapImageObject->setPositionX(p_mapImageObject->getPositionX() + anchorPointChange.x*p_mapImageObject->getBoundingBox().size.width);
p_mapImageObject->setPositionY(p_mapImageObject->getPositionY() + anchorPointChange.y*p_mapImageObject->getBoundingBox().size.height);
if(m_isReady){
p_mapImageObject->setRotation(m_readyRotationDegrees);
p_mapImageObject->setMergeWithBackground(m_mergesWithMapWhenReady);
} else {
p_mapImageObject->setRotation(p_mapObjectData["entryRotationDegrees"].GetInt());
}
m_originalRotation = p_mapImageObject->getRotation();
}
std::vector<AniMapUtils::TileData> MapAdventureObjectRotatingEnd::getEntryTiles() const {
if(m_isReady){
return m_entryTilesReady;
} else {
return m_entryTilesLying;
}
}
std::vector<AniMapUtils::TileData> MapAdventureObjectRotatingEnd::getOccupiedTiles() const {
return m_isReady ? m_occupiedTilesReady : m_occupiedTilesLying;
}
void MapAdventureObjectRotatingEnd::rotate(cocos2d::Point p_touchPointOnMap){
if(!m_isReady){
auto rotateAngleDegrees = evalNewRotation(p_touchPointOnMap);
if(evalReady(rotateAngleDegrees)){
getMapImageObject()->setRotation(m_readyRotationDegrees);
m_isReady = true;
performOnRotationComplete();
if(m_mergesWithMapWhenReady){
getMapImageObject()->setMergeWithBackground(true);
}
if(m_hintMapImageObject != nullptr){
m_hintMapImageObject->setOpacity(0);
}
if(m_delegate != nullptr){
m_delegate->onOccupiedTilesDataChanged(this);
m_delegate->onBlockedTilesDataChanged(this, m_tempBlockedTiles, std::vector<AniMapUtils::TileData>());
}
} else {
getMapImageObject()->setRotation(rotateAngleDegrees);
}
}
}
float MapAdventureObjectRotatingEnd::evalNewRotation(cocos2d::Point p_touchPointOnMap){
auto rotationPivotPointInMapCoords = getMapImageObject()->getPosition(); //the anchor point is already set as m_rotationPivotPoint
auto rotateVec = p_touchPointOnMap - rotationPivotPointInMapCoords;
auto rotateAngle = -atan2(rotateVec.y, rotateVec.x);
auto fix = 0.f;
if(getMapImageObject()->getAnchorPoint().x > 0.5){
fix = 180;
}
auto rotateAngleDegrees = rotateAngle*180.0/3.14 + fix;
return ensureValidRotation(rotateAngleDegrees, getMapImageObject()->getRotation());
}
bool MapAdventureObjectRotatingEnd::evalReady(float p_newRotationDegrees){
static float eps = 4.f;
return abs(p_newRotationDegrees - m_readyRotationDegrees) <= eps;
}
bool MapAdventureObjectRotatingEnd::evalReady(cocos2d::Point p_touchPointOnMap){
auto newRotation = evalNewRotation(p_touchPointOnMap);
return evalReady(newRotation);
}
void MapAdventureObjectRotatingEnd::resetRotation(){
getMapImageObject()->setRotation(m_originalRotation);
}
//todo make somehow generic?
//todo force to blink upon interacting? instead of doing it in the character controller?
static int MAOREBlinkActionTag = 10; //temp
//TODO better blinking
void MapAdventureObjectRotatingEnd::startBlinking(){
if(m_blinkPictureFilePath != "" && m_originalPictureFilePath != ""){
auto animation = cocos2d::Animation::create();
animation->addSpriteFrameWithFile(m_blinkPictureFilePath);
animation->addSpriteFrameWithFile(m_originalPictureFilePath);
animation->setDelayPerUnit(0.5);
auto blinkAction = cocos2d::RepeatForever::create(cocos2d::Animate::create(animation));
blinkAction->setTag(MAOREBlinkActionTag);
getMapImageObject()->runAction(blinkAction);
}
if(m_hintMapImageObject != nullptr){
m_hintMapImageObject->runAction(cocos2d::FadeIn::create(AniMiscUtils::StandardAnimationTime));
}
}
void MapAdventureObjectRotatingEnd::stopBlinking(){
getMapImageObject()->stopActionByTag(MAOREBlinkActionTag);
getMapImageObject()->setTexture(m_originalPictureFilePath);
if(m_hintMapImageObject != nullptr){
m_hintMapImageObject->runAction(cocos2d::FadeOut::create(AniMiscUtils::StandardAnimationTime));
}
}
// ensure rotation is between original rotation and target rotation
float MapAdventureObjectRotatingEnd::ensureValidRotation(float rotation, float prevRotation){
if(!m_onlyAllowRightDirection){
return rotation;
}
if(abs(rotation - prevRotation) > 300){
return prevRotation;
} // we want to eliminate the 0-359 "jump"
auto newRotation = rotation;
if(m_readyRotationDegrees > m_originalRotation){
newRotation = MIN(newRotation, m_readyRotationDegrees);
newRotation = MAX(newRotation, m_originalRotation);
} else {
newRotation = MAX(newRotation, m_readyRotationDegrees);
newRotation = MIN(newRotation, m_originalRotation);
}
return newRotation;
}
void MapAdventureObjectRotatingEnd::reset(){
if(!m_wasAlwaysReady){
stopBlinking();
resetRotation();
m_isReady = false;
getMapImageObject()->setMergeWithBackground(false);
if(m_delegate != nullptr){
m_delegate->onOccupiedTilesDataChanged(this);
m_delegate->onBlockedTilesDataChanged(this, std::vector<AniMapUtils::TileData>(), m_tempBlockedTiles);
}
}
}