AttachmentTimeline.cpp
4.21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/AttachmentTimeline.h>
#include <spine/Skeleton.h>
#include <spine/Event.h>
#include <spine/Animation.h>
#include <spine/Bone.h>
#include <spine/TimelineType.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
using namespace spine;
RTTI_IMPL(AttachmentTimeline, Timeline)
AttachmentTimeline::AttachmentTimeline(int frameCount) : Timeline(), _slotIndex(0) {
_frames.ensureCapacity(frameCount);
_attachmentNames.ensureCapacity(frameCount);
_frames.setSize(frameCount, 0);
for (int i = 0; i < frameCount; ++i) {
_attachmentNames.add(String());
}
}
void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
MixBlend blend, MixDirection direction
) {
SP_UNUSED(lastTime);
SP_UNUSED(pEvents);
SP_UNUSED(alpha);
assert(_slotIndex < skeleton._slots.size());
String *attachmentName;
Slot *slotP = skeleton._slots[_slotIndex];
Slot &slot = *slotP;
if (!slot._bone.isActive()) return;
if (direction == MixDirection_Out && blend == MixBlend_Setup) {
attachmentName = &slot._data._attachmentName;
slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
return;
}
if (time < _frames[0]) {
// Time is before first frame.
if (blend == MixBlend_Setup || blend == MixBlend_First) {
attachmentName = &slot._data._attachmentName;
slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
}
return;
}
size_t frameIndex;
if (time >= _frames[_frames.size() - 1]) {
// Time is after last frame.
frameIndex = _frames.size() - 1;
} else {
frameIndex = Animation::binarySearch(_frames, time, 1) - 1;
}
attachmentName = &_attachmentNames[frameIndex];
slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
}
int AttachmentTimeline::getPropertyId() {
return ((int) TimelineType_Attachment << 24) + _slotIndex;
}
void AttachmentTimeline::setFrame(int frameIndex, float time, const String &attachmentName) {
_frames[frameIndex] = time;
_attachmentNames[frameIndex] = attachmentName;
}
size_t AttachmentTimeline::getSlotIndex() {
return _slotIndex;
}
void AttachmentTimeline::setSlotIndex(size_t inValue) {
_slotIndex = inValue;
}
const Vector<float> &AttachmentTimeline::getFrames() {
return _frames;
}
const Vector<String> &AttachmentTimeline::getAttachmentNames() {
return _attachmentNames;
}
size_t AttachmentTimeline::getFrameCount() {
return _frames.size();
}