TransformConstraintData.cpp
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/TransformConstraintData.h>
#include <spine/BoneData.h>
#include <assert.h>
using namespace spine;
TransformConstraintData::TransformConstraintData(const String &name) :
ConstraintData(name),
_target(NULL),
_rotateMix(0),
_translateMix(0),
_scaleMix(0),
_shearMix(0),
_offsetRotation(0),
_offsetX(0),
_offsetY(0),
_offsetScaleX(0),
_offsetScaleY(0),
_offsetShearY(0),
_relative(false),
_local(false) {
}
Vector<BoneData *> &TransformConstraintData::getBones() {
return _bones;
}
BoneData *TransformConstraintData::getTarget() {
return _target;
}
float TransformConstraintData::getRotateMix() {
return _rotateMix;
}
float TransformConstraintData::getTranslateMix() {
return _translateMix;
}
float TransformConstraintData::getScaleMix() {
return _scaleMix;
}
float TransformConstraintData::getShearMix() {
return _shearMix;
}
float TransformConstraintData::getOffsetRotation() {
return _offsetRotation;
}
float TransformConstraintData::getOffsetX() {
return _offsetX;
}
float TransformConstraintData::getOffsetY() {
return _offsetY;
}
float TransformConstraintData::getOffsetScaleX() {
return _offsetScaleX;
}
float TransformConstraintData::getOffsetScaleY() {
return _offsetScaleY;
}
float TransformConstraintData::getOffsetShearY() {
return _offsetShearY;
}
bool TransformConstraintData::isRelative() {
return _relative;
}
bool TransformConstraintData::isLocal() {
return _local;
}