AniAdventureScene.h
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//
// AniAdventureScene.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 18.06.2017.
//
//
#ifndef AniAdventureScene_h
#define AniAdventureScene_h
#include "AniSubGameScene.h"
#include "AniMapUtils.h"
#include "AniMiscUtils.h"
#include "AniMapLayer.h"
#include "AniGameConfigParser.h"
#include "IMapAdventureObject.h"
#include "AniBasicSteveMapCharacterController.h"
#include "AniSteveCharacter.h"
#include "AniProgressSliderNode.h"
#include "AniGardenMapController.h"
#include "AniTutorialMapControl.h"
#include "AniGameStaticCreator.h"
class AniAdventureScene : public AniSubGameScene, public IMapLayerDelegate, public IMapLayerDataSource, AniBasicSteveMapCharacterControllerDelegate, IMapCharacterSoundSource, TutorialDataSource, TutorialDelegate {
public:
static std::string layoutFileForCurrentLevel(){
return AniMiscUtils::lastLevel() == AniMiscUtils::Level::CHILD ? "graphics/game_map/baby_level/scene_layout_baby.scl" : "graphics/game_map/scene_layout.scl";
}
struct LevelConfig {
float levelTime;
};
struct FItem {
int itemId;
std::string mapAdvObjectName;
std::string soundRequest;
std::string soundConf;
std::string soundNo;
std::string soundTooLate;
};
struct GameConfig {
std::vector<LevelConfig> levelConfigs;
std::vector<FItem> items;
};
struct AdventureGameState {
std::vector<int> itemsOrder;
int currentItem;
float currentTimeSeconds;
int score {0};
std::vector<std::string> alreadyCollectedWrongObjects;
};
static AniAdventureScene* create(int pGameId, std::string layoutFilePath, std::function<void(GameConfig&)> gameConfigParser);
virtual bool initWithConfiguration(int pGameId, std::string layoutFilePath, std::function<void(GameConfig&)> gameConfigParse);
virtual void onEnter() override;
virtual ~AniAdventureScene();
virtual void clearGameState() override;
void markShouldReplayTutorial() { m_replayingTutorial = true; m_shouldDisplayHintForLogLadder = true; }
// map layer setup & delegate
virtual IMapControl* initAllocMapControl() override;
virtual IMapControlCoordinator* initAllocMapControlCoordinator() override;
virtual IMapAdventureObjectMapper* initAllocAdventureObjectMapper() override;
virtual std::vector<IMapCharacter*> createAutoreleasedMapCharacters() override;
virtual std::vector<IMapCharacterController*> initAllocMapCharacterControllers() override;
virtual IMapController* initAllocMapController(cocos2d::TMXTiledMap* p_map, IMapAdventureObjectMapper* p_mapper) override;
virtual void onMapAdventureObjectEvent(IMapAdventureObject* p_object, IMapAdventureObjectEvent* event) override;
virtual void onCharacterFinishedIntroFalling(IMapCharacter* character) override;
// character controller delegate
virtual bool isRightPickUpItem(MapAdventureObjectPickupItem* item) override;
virtual bool isBonusPickUpItem(MapAdventureObjectPickupItem* item) override;
virtual void onRightItemPickedUp(MapAdventureObjectPickupItem* item) override;
virtual void onWrongItemPickUpTry(MapAdventureObjectPickupItem* item) override;
virtual void onBonusItemPickUp(MapAdventureObjectPickupItem* item) override;
virtual void onApproachedRotatingItem(MapAdventureObjectRotatingEnd* object) override;
virtual void onFinishedRotatingItem(MapAdventureObjectRotatingEnd* object) override;
virtual void onCancelledRotatingItem(MapAdventureObjectRotatingEnd* object) override;
virtual bool shouldApproachItem(IMapAdventureObject* item, AniMapUtils::TileData pressedTileCoords) override;
// IMapCharacterSoundSource
virtual bool shouldPlayBoredSound(IMapCharacter* p_mapCharacter) override { return true; };
virtual std::string soundFilePathBored(IMapCharacter* p_mapCharacter) override;
protected:
AniTutorialMapControl* m_tutorialMapControl {nullptr};
AniTouchRecognizerMapControl* m_mainMapControl {nullptr};
AniGardenMapController* m_gardenMapController {nullptr};
AniBasicSteveMapCharacterController* m_characterController {nullptr};
AniSteveCharacter* m_steve {nullptr};
GameConfig gameConfig;
AdventureGameState advGameState;
std::vector<MapAdventureObjectPickupItem*> m_stars;
AniGameStaticCreator gameCreator;
AniMapLayer* _mapLayer;
AniProgressSliderNode* m_progressSliderNode {nullptr};
bool m_tutorialRunning {false};
bool m_shouldDisplayHintForLogLadder {false};
bool shouldPlayIntro { true};
cocos2d::Sprite* m_finger {nullptr};
virtual void initAfterLayoutLoad();
virtual void prepareBgMusicButton();
virtual void showZoomButton();
virtual void startGame(bool playIntro = true) override;
virtual void startTutorial();
//
void spawnSteveAndStartGame();
virtual void pauseGame() override;
virtual void resumeGame() override;
virtual void resetGame() override;
virtual void gameLost() override;
virtual bool onFastForwardButtonClicked() override;
void increaseScore(int by, bool animated = true);
void decreaseScore(int by, bool animated = true);
void shuffleObjectsIfRequired();
void stopAnimatingStars();
void animateStars();
virtual void hideSettingsMenuWithLevelReset() override;
virtual void hideSettingsMenuWithTutorialReset() override;
virtual void showSettingsMenu(bool animated = true) override;
virtual void hideSettingsMenu(bool animated = true) override;
inline const FItem& currentItem(){ return gameConfig.items[advGameState.itemsOrder[advGameState.currentItem]];}
void nextItem();
void startTimer();
void stopTimer();
void onSecondElapsed(float dt);
void multipleStarAnimation(cocos2d::Vec2 startPosition, int count);
void starAnimation(cocos2d::Vec2 startPosition);
void basketShakeAnimation();
bool tutorialComplete();
void saveTutorialComplete();
bool logLadderTutorialComplete();
void saveLogLadderTutorialComplete();
bool m_replayingTutorial {false};
std::string tut_firstItemToFind(){ return "pickUpItem8Wolf"; };
// TutorialDataSource
virtual std::string soundPathForPhaseMove(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual cocos2d::Point mapPointForMoveSteveFinger(AniTutorialMapControl* p_mapControl) override;
virtual std::vector<AniMapUtils::TileData> mapTilesForMoveSteveEnd(AniTutorialMapControl* p_mapControl) override;
virtual std::string soundPathForPhaseTapObject(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual cocos2d::Point mapPointForTapObjectFinger(AniTutorialMapControl* p_mapControl) override;
virtual std::string soundPathForPhaseJumpUp(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual std::string soundPathForPhaseJumpDown(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual std::string soundPathForPhaseJumpLeft(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual std::string soundPathForPhaseJumpRight(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual std::string soundPathForPhaseTickle(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual std::string soundPathForPhaseMoveMap(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual std::string soundPathForPhaseTapToFinishMovingMap(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual std::string soundPathForTutorialFinished(AniTutorialMapControl* p_mapControl, int& soundDurationSecs) override;
virtual cocos2d::Vec2 cancelZoomButtonPosition(AniTutorialMapControl* p_mapControl) override;
// TutorialDelegate
virtual void tutorialFinished(AniTutorialMapControl* p_mapControl) override;
virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType) override;
void displayMovingHintFinger(cocos2d::Point fromPoint, cocos2d::Point toPoint, float delay);
void displayMovingHintFinger(cocos2d::Point fromPoint, cocos2d::Point toPoint);
void cancelMovingHintFinger();
void cancelZoomMode();
void presentEndScene(float t);
};
#endif /* AniAdventureScene_h */