AniBasicSteveMapCharacterController.cpp
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//
// IMapCharacterController.cpp
// WattsenglishFoodApp
//
// Created by Katarzyna Kalinowska-Górska on 22/03/2020.
//
#include "AniBasicSteveMapCharacterController.h"
#include "AniMapUtils.h"
#include "AniGeometryUtils.h"
#include "AniMiscUtils.h"
#include "AniTutorialMapControl.h"
#include "AniGardenSpriteAnimator.h"
void AniBasicSteveMapCharacterController::approachAdventureObject(IMapAdventureObject* p_advObject, AniMapUtils::TileData tile){
// if(dynamic_cast<MapAdventureObjectSlide*>(p_advObject) != nullptr){ //TODO inaczej
// tut_sendTappedSlideEvent();
// }
if(m_delegate->shouldApproachItem(p_advObject, tile)){
IMapCharacterController::approachAdventureObject(p_advObject, tile);
} else {
moveCharacterToTile(tile, [&](){
});
}
}
void AniBasicSteveMapCharacterController::interactWithAdventureObjects(std::vector<IMapAdventureObject*> p_advObjects) {
clearVisitedAdventureObjects();
if(m_characterDisabled){
return;
}
// handle a case with more than one ladder starting at the same point
if(p_advObjects.size() > 1){
for(auto it = p_advObjects.end()-1; it != p_advObjects.begin()-1; --it){
if((*it)->getObjectClassName() == MapAdventureObjectLadder::ClassName){
auto ladder = (*it)->getAssociatedMapImageObjects().begin()->second;
if(!AniGeometryUtils::getBoundingBoxToWorld(ladder).containsPoint(m_lastSingleTouchedPoint)){ // a ladder must have a map image object
p_advObjects.erase(it);
break; //because we always have no more than 2
}
}
}
}
// if still have more than one ladder, pick the one whose occupied tile was pressed (apart from the entry tile, they should be disjoint..)
if(p_advObjects.size() > 1){
auto touchedTile = m_mapController->getTileForTouchPoint(m_lastSingleTouchedPoint);
for(auto it = p_advObjects.end()-1; it != p_advObjects.begin()-1; --it){
if((*it)->getObjectClassName() == MapAdventureObjectLadder::ClassName){
auto occupiedTiles = (*it)->getOccupiedTiles();
if(std::find(occupiedTiles.begin(), occupiedTiles.end(), touchedTile) == occupiedTiles.end()){ // a ladder must have a map image object
p_advObjects.erase(it);
break; //because we always have no more than 2 and one should stay
}
}
}
}
// the parent implementation just interacts with all of them
IMapCharacterController::interactWithAdventureObjects(p_advObjects);
}
void AniBasicSteveMapCharacterController::interactWithAdventureObject(IMapAdventureObject* p_advObject) {
if(m_characterDisabled){
return;
}
auto entryTiles = p_advObject->getEntryTiles();
auto steveTile = getCurrentCharacterTile();
if(std::find(entryTiles.begin(), entryTiles.end(), steveTile) == entryTiles.end()){
// if not stepped on one of the entry tiles, don't interact
return;
}
auto className = p_advObject->getObjectClassName();
if(className == MapAdventureObjectSlide::ClassName){
interactWithSlideAdventureObject(dynamic_cast<MapAdventureObjectSlide*>(p_advObject));
} else if(className == MapAdventureObjectLadder::ClassName){
interactWithLadderAdventureObject(dynamic_cast<MapAdventureObjectLadder*>(p_advObject));
} else if(className == MapAdventureObjectLog::ClassName){
interactWithLogAdventureObject(dynamic_cast<MapAdventureObjectLog*>(p_advObject));
} else if(className == MapAdventureObjectPickupItem::ClassName){
interactWithPickupItemAdventureObject(dynamic_cast<MapAdventureObjectPickupItem*>(p_advObject));
}
}
void AniBasicSteveMapCharacterController::interactWithSlideAdventureObject(MapAdventureObjectSlide* p_slide){
static float SlideDuration = 1.f;
auto steve = steveCharacter();
steve->startSliding();
steve->setPosition(p_slide->getAnimationStartPoint());
adjustCharacterDepth();
auto endPosition = p_slide->getAnimationEndPoint();
auto endStandTile = p_slide->getEndStandTile();
auto endStandTilePosition = AniMapUtils::getInstance().getTileMiddlePosition(m_mapController->getMap(), endStandTile.col, endStandTile.row);
if(endStandTilePosition.x >= steve->getPositionX()){
steveCharacter()->faceRight();
} else {
steveCharacter()->faceLeft();
}
auto mapEvent = new AniTutorialMapControl::CharacterStartedSlidingEvent();
m_mapControl->mapEvent(this, mapEvent);
delete mapEvent;
steve->runAction(cocos2d::Sequence::create(cocos2d::MoveTo::create(SlideDuration, endPosition),
cocos2d::CallFunc::create(std::bind([&](cocos2d::Vec2 endStandPos){
auto steve = steveCharacter();
if(steve){
steve->setPosition(endStandPos);
steve->stopSliding();
adjustCharacterDepth();
auto mapEvent = new AniTutorialMapControl::CharacterFinishedSlidingEvent();
m_mapControl->mapEvent(this, mapEvent);
delete mapEvent;
}
}, endStandTilePosition)),
nullptr)); //TODO magic number
}
void AniBasicSteveMapCharacterController::interactWithLadderAdventureObject(MapAdventureObjectLadder* p_ladder){
if(!p_ladder->isReady()){
m_fingerInteractingWithObject = true;
if(std::find(m_visitedAdventureObjects.begin(), m_visitedAdventureObjects.end(), p_ladder) == m_visitedAdventureObjects.end()){
m_visitedAdventureObjects.push_back(p_ladder);
m_mapController->centerCameraOnNode(p_ladder->getMapImageObject());
// m_mapController->setCameraDestination(AniSteveCharacter()->getPosition());
p_ladder->startBlinking();
m_delegate->onApproachedRotatingItem(p_ladder);
}
}
}
void AniBasicSteveMapCharacterController::interactWithLogAdventureObject(MapAdventureObjectLog* p_log){
m_fingerInteractingWithObject = true;
if(std::find(m_visitedAdventureObjects.begin(), m_visitedAdventureObjects.end(), p_log) == m_visitedAdventureObjects.end()){
m_visitedAdventureObjects.push_back(p_log);
m_mapController->centerCameraOnNode(p_log->getMapImageObject());
// m_mapController->setCameraDestination(p_log->getMapImageObject()->getPosition());
p_log->startBlinking();
m_delegate->onApproachedRotatingItem(p_log);
}
}
void AniBasicSteveMapCharacterController::interactWithPickupItemAdventureObject(MapAdventureObjectPickupItem* p_item){
if(m_delegate == nullptr || m_delegate->isRightPickUpItem(p_item)){
// do a victory dance for a moment
static float VictoryDanceDuration = 5.f;
m_mapCharacter->startDancing();
m_mapCharacter->runAction(cocos2d::Sequence::create(cocos2d::DelayTime::create(VictoryDanceDuration), cocos2d::CallFunc::create([&](){
m_mapCharacter->stopDancing();
}), nullptr));
// "take" the item - item should disappear
p_item->pickUp();
if(m_delegate != nullptr){
m_delegate->onRightItemPickedUp(p_item);
}
auto mapSPrite = p_item->getAssociatedMapImageObjects().begin()->second;
mapSPrite->setLocalZOrder(1000);
ISpriteAnimator::AnimParam paramJumpToZero;
if(m_mapCharacter->getPositionX() > mapSPrite->getPositionX()){
paramJumpToZero.boolParam = true;
} else {
paramJumpToZero.boolParam = false;
mapSPrite->setFlippedX(true);
}
if(p_item->getObjectName() == "pickUpItem1Bear"){
AniGardenSpriteAnimator::create()->animateSprite(mapSPrite, AniGardenSpriteAnimator::AnimationTagWaddleOff, {paramJumpToZero}, [](){});
} else {
AniGardenSpriteAnimator::create()->animateSprite(mapSPrite, AniGardenSpriteAnimator::AnimationTagJumpOff, {paramJumpToZero}, [](){});
}
} else if(m_delegate->isBonusPickUpItem(p_item)){
m_delegate->onBonusItemPickUp(p_item);
} else {
// wrong item, but do not activate anything if it's one of the less occupied tiles
// exception: if being approached, the character might stop next to it, but still it was intentional
if(m_approachedAdventureObject == p_item){
m_delegate->onWrongItemPickUpTry(p_item);
} else {
auto tiles = p_item->getOccupiedTilesRestrictedByIntersectionPercent(0.5f); //TODO de-magic, naming convention wrong, they are not percent
auto characterTile = getCurrentCharacterTile();
if(std::find(tiles.begin(), tiles.end(), characterTile) != tiles.end()){
m_delegate->onWrongItemPickUpTry(p_item);
}
}
}
// call the delegate - steve will probably say something and the game will go on
}
// IMapControlInterface
void AniBasicSteveMapCharacterController::handleCommandSingleXYPress(const IMapControlSingleXYEventData& eventData) {
if(m_characterDisabled){
return;
}
if(m_mapController->isInZoomMode()){
return;
}
//TODO comment this out
auto map = m_mapController->getMap();
auto AniMapUtils = AniMapUtils::getInstance();
auto touchLocationOnMap = AniMapUtils.translateScreenPositionToMapPosition(eventData.screenPointCurrent, map->getParent()->getPosition());
auto rowCol = AniMapUtils.translateXYPointToColRow(touchLocationOnMap, map->getTileSize().width, map->getTileSize().height, map->getMapSize().width, map->getMapSize().height);
// cocos2d::log("TOUCHED TILE: %d %d\n", rowCol.col, rowCol.row);
m_lastSingleTouchedPoint = eventData.screenPointCurrent;
updateLastUserActivityTime();
MapAdventureObjectRotatingEnd* visitedLadderORLog = pickVisitedMapAdventureObjectRotatingEnd();
if(visitedLadderORLog != nullptr){
// if(AniGeometryUtils::getBoundingBoxToWorld(visitedLadderORLog->getMapImageObject()).containsPoint(eventData.screenPointCurrent)){
if(checkIfTouchedAdventureObject(visitedLadderORLog, eventData.screenPointCurrent)){
auto pointConverted = visitedLadderORLog->getMapImageObject()->getParent()->convertToNodeSpace(eventData.screenPointCurrent);
if(!visitedLadderORLog->evalReady(pointConverted)){ //don't let just clicking end the business
m_isDraggingObject = true;
visitedLadderORLog->rotate(pointConverted);
adjustCharacterDepth();
checkIfObjectRotatingEndReady(visitedLadderORLog);
return; //blocking all other activity
}
}
} else if(m_mapCharacter->isBusy()){
return;
}
if(AniGeometryUtils::getBoundingBoxToWorld(m_mapCharacter).containsPoint(eventData.screenPointCurrent)){
_singleTouchDetectedTime = cocos2d::utils::getTimeInMilliseconds();
_singleTouchMoveLock = true;
return;
}
auto mapPosition = m_mapController->getMap()->getParent()->getPosition();
m_mapController->centerCameraOnNode(m_mapCharacter);
moveCharacterToTouchedTile(eventData.screenPointCurrent, mapPosition);
m_currentScreenTouchPoint = eventData.screenPointCurrent;
// if(dynamic_cast<MapAdventureObjectSlide*>(p_advObject) != nullptr){ //TODO inaczej
// tut_sendTappedSlideEvent();
// }
}
void AniBasicSteveMapCharacterController::handleCommandSingleXYMove(const IMapControlSingleXYEventData& eventData) {
m_lastSingleTouchedPoint = eventData.screenPointCurrent;
if(m_characterDisabled){
return;
}
updateLastUserActivityTime();
if(m_mapController->isInZoomMode()){
return;
}
if(m_isDraggingObject){
MapAdventureObjectRotatingEnd* visitedLadderORLog = pickVisitedMapAdventureObjectRotatingEnd();
if(visitedLadderORLog != nullptr){
auto pointConverted = visitedLadderORLog->getMapImageObject()->getParent()->convertToNodeSpace(eventData.screenPointCurrent);
visitedLadderORLog->rotate(pointConverted);
adjustCharacterDepth();
checkIfObjectRotatingEndReady(visitedLadderORLog);
}
return;
}
if(shouldBlockCharacterControl()){
return;
}
if(m_mapCharacter->isBusy())
return;
if(AniGeometryUtils::getBoundingBoxToWorld(m_mapCharacter).containsPoint(eventData.screenPointCurrent)){
if(_singleTouchMoveLock){
return;
}
}
if(m_currentScreenTouchPoint.x == -1){
return;
}
_singleTouchMoveLock = false; //if started not on Steve, remove lock right away
this->moveCharacterToTouchedTile(eventData.screenPointCurrent, m_mapController->getCameraPosition());
m_currentScreenTouchPoint = eventData.screenPointCurrent;
}
void AniBasicSteveMapCharacterController::handleCommandSingleXYRelease(const IMapControlSingleXYEventData& eventData){
if(m_characterDisabled){
return;
}
updateLastUserActivityTime();
if(m_mapController->isInZoomMode()){
return;
}
if(m_isDraggingObject){
m_isDraggingObject = false;
auto ladderOrLog = pickVisitedMapAdventureObjectRotatingEnd();
if(ladderOrLog != nullptr){
ladderOrLog->resetRotation();
adjustCharacterDepth();
}
return;
}
m_currentScreenTouchPoint.x = m_currentScreenTouchPoint.y = -1;
}
void AniBasicSteveMapCharacterController::handleCommandMultipleXYPress(const std::vector<IMapControlSingleXYEventData>& eventData){
m_currentScreenTouchPoint = { -1, -1};
// m_multiTouchDetected = true; //
}
void AniBasicSteveMapCharacterController::handleCommandMultipleXYMove(const std::vector<IMapControlSingleXYEventData>& eventData){
m_currentScreenTouchPoint = { -1, -1};
}
void AniBasicSteveMapCharacterController::handleCommandMultipleXYRelease(const std::vector<IMapControlSingleXYEventData>& eventData){
m_currentScreenTouchPoint = { -1, -1};
}
void AniBasicSteveMapCharacterController::handleCommandSingleXYLongPress(const IMapControlSingleXYEventData& eventData){
if(m_characterDisabled){
return;
}
if(shouldBlockCharacterControl()){
return;
}
if(AniGeometryUtils::getBoundingBoxToWorld(m_mapCharacter).containsPoint(eventData.screenPointCurrent)){
updateLastUserActivityTime();
if(!m_mapCharacter->isBusy()){
moveCharacterToTouchedTile(eventData.screenPointCurrent, m_mapController->getCameraPosition());
_singleTouchMoveLock = false;
}
}
}
void AniBasicSteveMapCharacterController::handleCommandSingleXYTap(const IMapControlSingleXYEventData& eventData){
if(m_characterDisabled){
return;
}
if(AniGeometryUtils::getBoundingBoxToWorld(m_mapCharacter).containsPoint(eventData.screenPointCurrent)){
updateLastUserActivityTime();
m_mapCharacter->poke();
} //else {
}
void AniBasicSteveMapCharacterController::handleCommandTicklingStarted(){
if(m_characterDisabled){
return;
}
if(shouldBlockCharacterControl()){
return;
}
updateLastUserActivityTime();
m_mapCharacter->startLaughing();
}
void AniBasicSteveMapCharacterController::handleCommandTicklingContinued(){
if(m_characterDisabled){
return;
}
if(shouldBlockCharacterControl()){
return;
}
updateLastUserActivityTime();
if(!m_mapCharacter->isLaughing()){
m_mapCharacter->startLaughing();
}
}
void AniBasicSteveMapCharacterController::handleCommandTicklingEnded(){
if(m_characterDisabled){
return;
}
// if(!m_shouldBlockCharacterControl){
//
// }
updateLastUserActivityTime();
m_mapCharacter->stopLaughing();
tut_sendTicklingFinishedEvent();
}
void AniBasicSteveMapCharacterController::handleCommandFastSwipe(const IMapControlSwipeEventData& eventData){
if(m_characterDisabled){
return;
}
if(m_blockJump || shouldBlockCharacterControl()){
return;
}
if(!m_mapCharacter->isInFingerMoveState()){
// if(AniGeometryUtils::getBoundingBoxToWorld(m_mapCharacter).containsPoint(eventData.startLocation)){
if(AniMiscUtils::getExtendedActiveArea(m_mapCharacter, 200, 40.0).containsPoint(eventData.startLocation)){
updateLastUserActivityTime();
auto jumpTile = getJumpTile(eventData.speed, eventData.directionX, eventData.directionY);
tut_sendJumpStartedEvent(steveCharacter()->getPosition(), jumpTile);
if(jumpTile == getCurrentCharacterTile()){
m_mapCharacter->jump(eventData.speed.getLength(), [&, jumpTile](){
m_mapController->centerCameraOnNode(m_mapCharacter);
adjustCharacterDepth();
tut_sendJumpFinishedEvent(steveCharacter()->getPosition(), jumpTile);
});
} else {
steveCharacter()->jump(AniMapUtils::getInstance().getTileMiddlePosition(m_mapController->getMap(), jumpTile.col, jumpTile.row), [&, jumpTile]{
IMapCharacterController::interactWithAdventureObjects();
adjustCharacterWalkingType(getCurrentCharacterTile());
adjustCharacterDepth();
m_mapController->centerCameraOnNode(m_mapCharacter);
tut_sendJumpFinishedEvent(steveCharacter()->getPosition(), jumpTile);
});
}
}
adjustCharacterDepth();
}
}
AniMapUtils::TileData AniBasicSteveMapCharacterController::getJumpTile(cocos2d::Vec2 speed, int dirX, int dirY){
auto currentTile = getCurrentCharacterTile();
static auto minDelta = minSwipeDelta*AniScalingUtils::scaleAspectFillToDesignIpadProSize();
if(speed.x < minDelta){
dirX = 0;
}
if(speed.y < minDelta){
dirY = 0;
}
auto jumpTile = AniMapUtils::getInstance().getClosestTileInDirection(m_mapController->getMap(), m_mapController->getTileLayer(), currentTile, dirX, dirY, 2, 2);
if(jumpTile == currentTile){
jumpTile = AniMapUtils::getInstance().getClosestTileInXDirection(m_mapController->getMap(), m_mapController->getTileLayer(), currentTile, dirX, 2, 2);
}
if(jumpTile == currentTile){
jumpTile = AniMapUtils::getInstance().getClosestTileInYDirection(m_mapController->getMap(), m_mapController->getTileLayer(), currentTile, dirY, 2, 2);
}
if(jumpTile == currentTile){
jumpTile = AniMapUtils::getInstance().getClosestTileInDirection(m_mapController->getMap(), m_mapController->getTileLayer(), currentTile, dirX, -dirY, 2, 2);
}
return jumpTile;
}
void AniBasicSteveMapCharacterController::moveCharacterToTouchedTile(const cocos2d::Point& touchLocation, const cocos2d::Point& mapPosition) {
if(m_characterDisabled){
return;
}
clearVisitedAdventureObjects();
IMapCharacterController::moveCharacterToTouchedTile(touchLocation, mapPosition);
}
void AniBasicSteveMapCharacterController::clearVisitedAdventureObjects() {
for(auto it = m_visitedAdventureObjects.begin(); it != m_visitedAdventureObjects.end(); ++ it){
auto rotatingEndObject = dynamic_cast<MapAdventureObjectRotatingEnd*>(*it);
if(rotatingEndObject != nullptr){
rotatingEndObject->stopBlinking();
if(rotatingEndObject->isReady()){
m_delegate->onFinishedRotatingItem(rotatingEndObject);
} else {
m_delegate->onCancelledRotatingItem(rotatingEndObject);
}
}
}
m_visitedAdventureObjects.clear();
}
void AniBasicSteveMapCharacterController::onTileChange(const AniMapUtils::TileData& previousTile, const AniMapUtils::TileData& newTile){
auto steve = steveCharacter();
auto wasClimbing = steve->isClimbing();
adjustCharacterWalkingType(newTile);
auto tileLevel = AniMapUtils::getInstance().getTileLevel(m_mapController->getMap(), m_mapController->getTileLayer(), previousTile);
//tile leve 3 or geater means that we're climbing down
if(steve->isClimbing() && !wasClimbing && tileLevel < 3){
steve->playClimbSound();
}
auto advObjects = m_mapController->getAdventureObjectsAtMapPoint(m_mapCharacter->getPosition());
for (auto it = advObjects.begin(); it != advObjects.end(); ++it){
auto pickupItem = dynamic_cast<MapAdventureObjectPickupItem*>(*it);
if(pickupItem != nullptr && m_delegate->isBonusPickUpItem(pickupItem)){
interactWithPickupItemAdventureObject(pickupItem);
}
}
auto characterBB = m_mapCharacter->getBoundingBox();
m_mapController->revealTilesInRadius(cocos2d::Point(characterBB.getMidX(), characterBB.getMidY()), m_tileRevealRange.x/cocos2d::Director::getInstance()->getContentScaleFactor(),m_tileRevealRange.y/cocos2d::Director::getInstance()->getContentScaleFactor());
}
void AniBasicSteveMapCharacterController::adjustCharacterWalkingType(const AniMapUtils::TileData& tile){
bool isNormalWalkTile = true;
auto objectTileID = m_mapController->getTileObjectLayer()->getTileGIDAt(tile.convertToVec2());
if(objectTileID > 0){
auto ladderProperty = AniMapUtils::getInstance().getTileProperty(m_mapController->getMap(), m_mapController->getTileObjectLayer(), tile, "ladderClimbPoint");
if(ladderProperty != cocos2d::Value::Null){
auto isLadder = ladderProperty.asBool();
if(isLadder){
isNormalWalkTile = false;
auto ladderDir = AniMapUtils::getInstance().getTileProperty(m_mapController->getMap(), m_mapController->getTileObjectLayer(), tile, "ladderDirection").asString();
if(ladderDir == "left"){
steveCharacter()->setClimbing(true, -1);
} else {
steveCharacter()->setClimbing(true, 1);
}
}
}
}
if(isNormalWalkTile){
steveCharacter()->setClimbing(false);
}
}
void AniBasicSteveMapCharacterController::removeVisitedAdventureObject(IMapAdventureObject* m_object){
auto foundIt = std::find(m_visitedAdventureObjects.begin(), m_visitedAdventureObjects.end(), m_object);
if(foundIt != m_visitedAdventureObjects.end()){
m_visitedAdventureObjects.erase(foundIt);
}
}
//MapAdventureObjectLadder* AniBasicSteveMapCharacterController::pickVisitedLadder(){
// for(auto it = m_visitedAdventureObjects.begin(); it != m_visitedAdventureObjects.end(); ++ it){
// auto ladder = dynamic_cast<MapAdventureObjectLadder*>(*it);
// if(ladder != nullptr){
// return ladder;
// }
// }
// return nullptr;
//}
MapAdventureObjectRotatingEnd* AniBasicSteveMapCharacterController::pickVisitedMapAdventureObjectRotatingEnd(){
for(auto it = m_visitedAdventureObjects.begin(); it != m_visitedAdventureObjects.end(); ++ it){
auto ladder = dynamic_cast<MapAdventureObjectRotatingEnd*>(*it);
if(ladder != nullptr){
return ladder;
}
}
return nullptr;
}
void AniBasicSteveMapCharacterController::checkIfObjectRotatingEndReady(MapAdventureObjectRotatingEnd* visitedLadderORLog){
if(visitedLadderORLog->isReady()){
m_isDraggingObject = false;
visitedLadderORLog->stopBlinking();
removeVisitedAdventureObject(visitedLadderORLog);
m_blockJump = true; // rotating the object often involves swiping up on steve. disable jump for a moment.
getCharacter()->scheduleOnce([&](float){
m_blockJump = false;
}, 0.4f, "jumpUnblock");
m_mapController->centerCameraOnNode(m_mapCharacter);
m_delegate->onFinishedRotatingItem(visitedLadderORLog);
approachAdventureObject(visitedLadderORLog, getCurrentCharacterTile());
}
}
bool AniBasicSteveMapCharacterController::checkIfTouchedAdventureObject(IMapAdventureObject* p_adventureObject, cocos2d::Point p_touchPointScreen){
// auto mapPoint = AniMapUtils::getInstance().translateScreenPositionToMapPosition(p_touchPointScreen, m_mapController->getCameraPosition());
auto mapImageObjects = p_adventureObject->getAssociatedMapImageObjects();
for(auto it = mapImageObjects.begin(); it != mapImageObjects.end(); ++it){
// problem with extended area: when rotated, the area is big. it definitely doesn't need extending.
// another thing is, this area might be too big, and instead of dragging, we just have a click and that's it :/
// small rotation means the log/ladder is lying flat and bb is small - hard to reach
auto extendedAdvObjectBB = it->second->getRotation() <= 15 ? AniMiscUtils::getExtendedActiveArea(it->second, 10, 30) :
AniMiscUtils::getExtendedActiveArea(it->second, 10, 10);//AniGeometryUtils::getBoundingBoxToWorld(it->second);
if(extendedAdvObjectBB.containsPoint(p_touchPointScreen)){
if(p_adventureObject)
return true;
}
}
return false;
}
bool AniBasicSteveMapCharacterController::shouldBlockCharacterControl(){
return pickVisitedMapAdventureObjectRotatingEnd() != nullptr || m_mapController->isInZoomMode();// m_multiTouchDetected;
}
MapAdventureObjectRotatingEnd* AniBasicSteveMapCharacterController::currentlyInteractedWithObject(){
return pickVisitedMapAdventureObjectRotatingEnd();
}
//void AniBasicSteveMapCharacterController::handleSingleTouchDownForLadder(MapAdventureObjectLadder* p_ladder){
//
//}
//
//void AniBasicSteveMapCharacterController::handleSingleTouchMoveForLadder(MapAdventureObjectLadder* p_ladder){
//
//}
//
//void AniBasicSteveMapCharacterController::handleSingleTouchReleaseForLadder(MapAdventureObjectLadder* p_ladder){
//
//}
void AniBasicSteveMapCharacterController::steveReadyForAdventure(){
auto steve = steveCharacter();
steve->stopAllActions();
steve->adjustDefaultImage();
steve->setTimeToGetBored(20);
}
void AniBasicSteveMapCharacterController::steveLookAround(){
steveCharacter()->lookAroundAndSmile();
}
void AniBasicSteveMapCharacterController::disableSteveHappy(){
disableCharacter();
steveCharacter()->sitAndSmile();
}
void AniBasicSteveMapCharacterController::disableSteveDisappointed(){
disableCharacter();
steveCharacter()->sitAndSulk();
}
//void AniBasicSteveMapCharacterController::tut_sendTappedTileEvent(AniMapUtils::TileData p_tile){
// auto mapEvent = new AniTutorialMapControl::CharacterTappedTileEvent(p_tile);
// m_mapControl->mapEvent(this, mapEvent);
// delete mapEvent;
//}
void AniBasicSteveMapCharacterController::tut_sendJumpStartedEvent(cocos2d::Vec2 p_characterPosition, AniMapUtils::TileData p_tile){
auto mapEvent = new AniTutorialMapControl::CharacterStartedJumpingEvent(p_characterPosition, p_tile);
m_mapControl->mapEvent(this, mapEvent);
delete mapEvent;
}
void AniBasicSteveMapCharacterController::tut_sendJumpFinishedEvent(cocos2d::Vec2 p_characterPosition, AniMapUtils::TileData p_tile){
auto mapEvent = new AniTutorialMapControl::CharacterFinishedJumpingEvent(p_characterPosition, p_tile);
m_mapControl->mapEvent(this, mapEvent);
delete mapEvent;
}
void AniBasicSteveMapCharacterController::tut_sendTicklingFinishedEvent(){
auto mapEvent = new AniTutorialMapControl::CharacterFinishedLaughingEvent();
m_mapControl->mapEvent(this, mapEvent);
delete mapEvent;
}