AniChangingSprite.cpp
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//
// AniChangingSprite.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "AniChangingSprite.h"
AniChangingSprite* AniChangingSprite::createWithSpritePaths(std::string firstSpritePath, std::string secondSpritePath)
{
AniChangingSprite * sprite = new (std::nothrow) AniChangingSprite();
if(sprite && sprite->initWithSpritePaths(firstSpritePath, secondSpritePath))
{
sprite->autorelease();
return sprite;
}
CC_SAFE_DELETE(sprite);
return nullptr;
}
bool AniChangingSprite::initWithSpritePaths(std::string firstSpritePath, std::string secondSpritePath)
{
if(!AniPlainNode::init()){
return false;
}
this->_firstSpritePath = firstSpritePath;
this->_secondSpritePath = secondSpritePath;
this->_firstSprite = cocos2d::Sprite::create(this->_firstSpritePath);
this->_secondSprite = cocos2d::Sprite::create(this->_secondSpritePath);
return true;
}
void AniChangingSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
{
width = this->_firstSprite->getBoundingBox().size.width;
height = this->_firstSprite->getBoundingBox().size.height;
}
void AniChangingSprite::onEnter()
{
AniPlainNode::onEnter();
this->addChild(this->_firstSprite);
this->addChild(this->_secondSprite);
auto firstSpriteWidth = this->_firstSprite->getBoundingBox().size.width;
auto firstSpriteHeight = this->_firstSprite->getBoundingBox().size.height;
auto size = cocos2d::Size(firstSpriteWidth, firstSpriteHeight);
this->setContentSize(size);
this->_firstSprite->setPosition(cocos2d::Point(firstSpriteWidth/2, firstSpriteHeight/2));
this->_secondSprite->setPosition(this->_firstSprite->getPosition());
this->_secondSprite->setOpacity(0);
}
void AniChangingSprite::switchSprites()
{
if(this->_secondSprite->getOpacity() == 0){
this->_firstSprite->setOpacity(0);
this->_secondSprite->setOpacity(255);
} else {
this->_firstSprite->setOpacity(255);
this->_secondSprite->setOpacity(0);
}
}