AniContainerSprite.cpp
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//
// AniContainerSprite.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "AniContainerSprite.h"
AniContainerSprite* AniContainerSprite::createWithAniContainerSpritePath(std::string AniContainerSpritePath)
{
AniContainerSprite * sprite = new (std::nothrow) AniContainerSprite();
if(sprite && sprite->initWithAniContainerSpritePath(AniContainerSpritePath))
{
sprite->autorelease();
return sprite;
}
CC_SAFE_DELETE(sprite);
return nullptr;
}
bool AniContainerSprite::initWithAniContainerSpritePath(std::string AniContainerSpritePath)
{
if(!AniPlainNode::init()){
return false;
}
this->_AniContainerSpritePath = AniContainerSpritePath;
this->_AniContainerSprite = cocos2d::Sprite::create(this->_AniContainerSpritePath);
this->addChild(this->_AniContainerSprite);
this->setContentSize(_AniContainerSprite->getBoundingBox().size);
_AniContainerSprite->setPosition(cocos2d::Point(_AniContainerSprite->getBoundingBox().size.width/2, _AniContainerSprite->getBoundingBox().size.height/2));
return true;
}
void AniContainerSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
{
width = this->_AniContainerSprite->getBoundingBox().size.width;
height = this->_AniContainerSprite->getBoundingBox().size.height;
}
//void AniContainerSprite::onEnter()
//{
// AniPlainNode::onEnter();
//}
void AniContainerSprite::addContentNode(cocos2d::Node* contentNode)
{
if(_contentNode != nullptr){
_contentNode->removeFromParent();
}
_contentNode = contentNode;
if(_contentNode != nullptr){
_contentNode->retain();
_contentNode->removeFromParent();
addChild(_contentNode);
_contentNode->release();
//TODO absolutely get rid of the magic numbers!!!! 0.8, 2/3
_contentNode->setScale(MIN(_AniContainerSprite->getBoundingBox().size.width/_contentNode->getBoundingBox().size.width, _AniContainerSprite->getBoundingBox().size.height/_contentNode->getBoundingBox().size.height)*0.8f);
_contentNode->setPosition(cocos2d::Point(_AniContainerSprite->getBoundingBox().size.width/2, _AniContainerSprite->getBoundingBox().size.height*2/3));
reorderChild(_contentNode, 0);
reorderChild(_AniContainerSprite, 1);
}
}