AniEndScene.h
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//
// AniEndScene.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//
#ifndef AniEndScene_h
#define AniEndScene_h
#include "AniAlertUtils.h"
#include "AniParentScene.h"
#include "AniGameStaticCreator.h"
class AniEndScene : public AniParentScene
{
public:
// create
static AniEndScene* create(std::string layoutFilePath, int score);
bool init(std::string layoutFilePath, int score);
virtual void onEnter() override;
virtual void onEnterTransitionDidFinish() override;
protected:
int m_score;
AniGameStaticCreator AniGameStaticCreator;
virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType) override;
// virtual void hideSettingsMenuWithLevelReset() override;
void replayGame();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
cocos2d::EventListenerKeyboard* _keyboardListener;
void addBackButtonListener(){
_keyboardListener = cocos2d::EventListenerKeyboard::create();
_keyboardListener->onKeyReleased = [&](cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event){
if(keyCode == cocos2d::EventKeyboard::KeyCode::KEY_BACK){
AniAlertUtils::showAppCloseConfirmDialog([&](){
});
}
};
cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_keyboardListener, this);
}
#endif
};
#endif /* AniEndScene_h */