AniGameConfigParser.h
814 Bytes
//
// AniGameConfigParser.h
// SteveAndMaggieGame
//
// Created by Katarzyna Kalinowska-Górska on 07/05/2019.
//
#ifndef AniGameConfigParser_h
#define AniGameConfigParser_h
#include <stdio.h>
#include "AniSubGameScene.h"
#include "AniTouchInterceptingLayer.h"
#include "json/document.h"
class AniGameConfigParser : public AniSubGameScene::GameCreator {
public:
AniGameConfigParser(std::string configFilePath);
virtual ~AniGameConfigParser();
virtual AniSubGameScene* createGameScene(int gameId, std::string layoutFilePath) override;
protected:
rapidjson::Document* _configJson;
virtual std::string parseGameType();
virtual AniSubGameScene* createGameScene(int gameId, std::string gameType, std::string layoutFilePath);
};
#endif /* AniGameConfigParser_h */