AniSoundsRepo.cpp 8.55 KB
//
//  AniSoundsRepo.cpp
//  WattsenglishToyApp-mobile
//
//  Created by Katarzyna Kalinowska-Górska on 26/11/2019.
//

#include <stdio.h>
#include "AniSoundsRepo.h"
#include "AniMathUtils.h"
#include "json/document.h"

static float SOUND_EFFECTS_VOLUME = 0.75f;
//static float MUSIC_VOLUME_BASE = 0.1f;
//static float MUSIC_VOLUME_QUIET = 0.05f;

std::string AniSoundsRepo::musicBgFilePath = "common/sounds/menu_bg_music.mp3";
std::string AniSoundsRepo::soundsFolder = "common/sounds/";
std::map<std::string, float> AniSoundsRepo::soundDurations = std::map<std::string, float>();
int AniSoundsRepo::currentMusicSoundId = cocos2d::AudioEngine::INVALID_AUDIO_ID;
bool AniSoundsRepo::musicPreloaded = false;

const char * AniSoundsRepo::MAP_GAME_SOUND_INTRO = "common/sounds/games/game_map/intro.mp3";
const char * AniSoundsRepo::MAP_GAME_SOUND_ALL_DONE = "common/sounds/games/game_map/end.mp3";

const std::vector<std::string> AniSoundsRepo::TUTORIAL_SOUNDS = {
    "common/sounds/games/game_map/tutorial/1_movesteve.mp3",
    "common/sounds/games/game_map/tutorial/2_tapobject.mp3",
    "common/sounds/games/game_map/tutorial/3_jumpsteve.mp3",
    "common/sounds/games/game_map/tutorial/swipe_down.mp3",
    "common/sounds/games/game_map/tutorial/swipe_left.mp3",
    "common/sounds/games/game_map/tutorial/swipe_right.mp3",
    "common/sounds/games/game_map/tutorial/4_ticklesteve.mp3",
    "common/sounds/games/game_map/tutorial/5_movemap.mp3",
//    "common/sounds/games/game_map/tutorial/cancel_zoom.mp3",
    "common/sounds/games/game_map/tutorial/tap_corner2.mp3",
    "common/sounds/games/game_map/tutorial/finished_tutorial.mp3"
};

void AniSoundsRepo::preloadAllTutorialGameSounds(){
    for(int i = 0; i < TUTORIAL_SOUNDS.size(); ++i){
        preloadSoundEffect(TUTORIAL_SOUNDS[i]);
    }
}

AniSoundsRepo::SoundInfo AniSoundsRepo::gameTutorialSound(int phase){
    auto fp = /*soundsFolder +*/ TUTORIAL_SOUNDS[phase];
    return SoundInfo(fp, soundDuration(fp));
}

AniSoundsRepo::SoundInfo AniSoundsRepo::gameTNCIntroSound(){
    auto fp = soundsFolder + "games/g_tnc_intro.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

AniSoundsRepo::SoundInfo AniSoundsRepo::hooraySound(){
    std::vector< std::string> hooraySounds = {/*"games/g_yes.mp3",*/ "../g_whoo_hoo.mp3", "../g_yeah.mp3", "../g_super.mp3", "../g_well_done.mp3", "../g_fantastic.mp3"};
    auto soundFilename = AniMathUtils::getRandomElement(hooraySounds);
    auto fp = soundsFolder + soundFilename;
    return SoundInfo(fp, soundDuration(fp));
}

AniSoundsRepo::SoundInfo AniSoundsRepo::pickLevelSound(){
    auto fp = soundsFolder + "level_picking/g_pick_level.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

AniSoundsRepo::SoundInfo AniSoundsRepo::scoreSound(){
    auto fp = "sounds/games/g_your_score.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

AniSoundsRepo::SoundInfo AniSoundsRepo::tooSlowSound(){
    std::vector< std::string> hooraySounds = {"games/g_slow.mp3"};
    auto soundFilename = AniMathUtils::getRandomElement(hooraySounds);
    auto fp = soundsFolder + soundFilename;
    return SoundInfo(fp, soundDuration(fp));
}

AniSoundsRepo::SoundInfo AniSoundsRepo::wrongItemEffectSound(){
    std::string soundPath = soundsFolder + "../g_buzzer.mp3";
    return SoundInfo(soundPath, 0);
}

AniSoundsRepo::SoundInfo AniSoundsRepo::rightItemEffectSound(){
    std::string soundPath = soundsFolder + "../g_stars.mp3";
    return SoundInfo(soundPath, 0);
}

AniSoundsRepo::SoundInfo AniSoundsRepo::typeConfirmSound(int game, int itemType){
    std::string soundPath = soundsFolder;
    switch(itemType){
        case 1:
            soundPath += "games/game" + std::to_string(game) + "/g_conf_1.mp3"; break;
        case 2:
            soundPath += "games/game" + std::to_string(game) + "/g_conf_2.mp3"; break;
        case 3:
            soundPath += "games/game" + std::to_string(game) + "/g_conf_3.mp3"; break;
        case 4:
            soundPath += "games/game" + std::to_string(game) + "/g_conf_4.mp3"; break;
        default:
            soundPath = ""; break;
    }
    return SoundInfo(soundPath, soundDurations[soundPath]);
}

AniSoundsRepo::SoundInfo AniSoundsRepo::typeRequestSound(int game, int itemType){
    std::string soundPath = soundsFolder;
    switch(itemType){
        case 1:
            soundPath += "games/game" + std::to_string(game) + "/g_request_1.mp3"; break;
        case 2:
            soundPath += "games/game" + std::to_string(game) + "/g_request_2.mp3"; break;
        case 3:
            soundPath += "games/game" + std::to_string(game) + "/g_request_3.mp3"; break;
        case 4:
            soundPath += "games/game" + std::to_string(game) + "/g_request_4.mp3"; break;
        default:
            soundPath = ""; break;
    }
    return SoundInfo(soundPath, soundDurations[soundPath]);
}

void AniSoundsRepo::stopAllSounds(bool musicToo){
    if(musicToo){
        cocos2d::AudioEngine::stopAll();
    } else {
        cocos2d::AudioEngine::stopAllBut(currentMusicSoundId);
    }
}

void AniSoundsRepo::stopSoundById(int audioId){
    cocos2d::AudioEngine::stop(audioId);
}

int AniSoundsRepo::playSound(const std::string soundFilepath, bool stopOtherEffects){
    if(stopOtherEffects){
//        cocos2d::AudioEngine::stopAll();
        cocos2d::AudioEngine::stopAllBut(currentMusicSoundId);
    }
    auto soundId = cocos2d::AudioEngine::play2d(soundFilepath);
    cocos2d::AudioEngine::setVolume(soundId, SOUND_EFFECTS_VOLUME);
    return soundId;
//return 0;
}

int AniSoundsRepo::playMusic(const std::string musicFilepath){
//    CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(MUSIC_VOLUME_BASE);
//    CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(musicFilepath.c_str(), true);
    currentMusicSoundId = cocos2d::AudioEngine::play2d(musicFilepath, true);
//    cocos2d::AudioEngine::setVolume(currentMusicSoundId, MUSIC_VOLUME_BASE);
    return currentMusicSoundId;
}

void AniSoundsRepo::stopMusic(){
    cocos2d::AudioEngine::stop(currentMusicSoundId);
    currentMusicSoundId = cocos2d::AudioEngine::INVALID_AUDIO_ID;
}

void AniSoundsRepo::pauseMusic(){
    cocos2d::AudioEngine::pause(currentMusicSoundId);
}

void AniSoundsRepo::resumeMusic(){
    cocos2d::AudioEngine::resume(currentMusicSoundId);
}

//void AniSoundsRepo::turnDownMusic(){
//    cocos2d::AudioEngine::setVolume(currentMusicSoundId, MUSIC_VOLUME_QUIET);
//}
//
//void AniSoundsRepo::turnUpMusic(){
//    cocos2d::AudioEngine::setVolume(currentMusicSoundId, MUSIC_VOLUME_BASE);
//}

float AniSoundsRepo::soundDuration(const std::string soundFilepath){
    if(soundDurations.find(soundFilepath) != soundDurations.end()){
        return soundDurations[soundFilepath];
    } else {
        return 0;
    }
}

void AniSoundsRepo::preloadMusic(std::string musicFilePath){
    cocos2d::AudioEngine::preload(musicFilePath, [&](bool success){
        musicPreloaded = success;
    });
}

void AniSoundsRepo::preloadSoundEffect(std::string soundPath){
    cocos2d::AudioEngine::preload(soundPath);
}

void AniSoundsRepo::preloadAllLoadedSoundEffects(){
    for(auto soundIt = soundDurations.begin(); soundIt != soundDurations.end(); soundIt++){
        std::string fullSoundPath = /*commonConfig.soundConfig.soundsFolder + */soundIt->first;
//        soundEngine->preloadEffect(fullSoundPath.c_str());
        cocos2d::AudioEngine::preload(fullSoundPath);
    }
}

bool AniSoundsRepo::isPlayingSound(){
    auto allSoundsCount = cocos2d::AudioEngine::getPlayingAudioCount();
    if(isMusicPlaying()){
        --allSoundsCount;
    }
    return allSoundsCount > 0;
}

void AniSoundsRepo::pauseAllSounds(){
    cocos2d::AudioEngine::pauseAll();
}

void AniSoundsRepo::resumeAllSounds(){
    cocos2d::AudioEngine::resumeAll();
}

void AniSoundsRepo::loadSoundsList(){
    parseSoundInfoFile(AniSoundsRepo::soundsFolder, AniSoundsRepo::soundsFolder + "sounds_info.si", AniSoundsRepo::soundDurations);
}

void AniSoundsRepo::parseSoundInfoFile(std::string soundFolderPath, std::string filePath, std::map<std::string, float>& mapToFill){
    if(cocos2d::FileUtils::getInstance()->isFileExist(filePath)){
        auto soundInfoJson = new rapidjson::Document();
        auto jsonString = cocos2d::FileUtils::getInstance()->getStringFromFile(filePath);
        soundInfoJson->Parse(jsonString.c_str());
        
        auto soundsList = (*soundInfoJson)["sounds"].GetArray();
        for(const auto& sound : soundsList){
            auto soundFilename = sound["filename"].GetString();
            auto soundDuration = sound["duration_seconds"].GetFloat();
            mapToFill.insert(std::make_pair(soundFolderPath + soundFilename, soundDuration));
        }
        delete soundInfoJson;
    }
}