AniStaticActionParser.cpp
1.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
//
// AniStaticActionParser.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 21.05.2017.
//
//
#include <stdio.h>
#include "AniStaticActionParser.h"
#include "AniSceneWithUtils.h"
#include "AniSoundsRepo.h"
#include "AniResourceUtilities.h"
const std::string AniStaticActionParser::ACTION_TYPE_PLAY_SOUND = "playSound";
const std::string AniStaticActionParser::ACTION_TYPE_DISMISS_DIALOG = "dismissDialog";
void AniStaticActionParser::parseStaticAction(const rapidjson::Value& actionJson)
{
if (actionJson.IsObject() && AniJSONParseUtils::hasMemberString(actionJson, "actionType")){
const auto& actionType = actionJson["actionType"].GetString();
if(ACTION_TYPE_PLAY_SOUND == actionType)
{
if(AniJSONParseUtils::hasMemberString(actionJson, "soundPath")){
// printf(AniResourceUtilities::getInstance().getFullPathForDownloadedFile(actionJson["soundPath"].GetString(), false).c_str());
auto cancelOtherSounds = AniJSONParseUtils::checkMemberBool(actionJson, "cancelOtherSounds", true);
AniSoundsRepo::playSound(AniResourceUtilities::getInstance().getFullPathForDownloadedFile(actionJson["soundPath"].GetString(), false).c_str(), cancelOtherSounds);
}
}
else if(ACTION_TYPE_DISMISS_DIALOG == actionType){
auto currentScene = dynamic_cast<AniSceneWithUtils*>(cocos2d::Director::getInstance()->getRunningScene());
currentScene->dismissCurrentDialog();
}
}
}