AniTouchInterceptingLayer.h
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//
// AniTouchInterceptingLayer.hpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 12.05.2017.
//
//
#ifndef AniTouchInterceptingLayer_h
#define AniTouchInterceptingLayer_h
#include <stdio.h>
#include "cocos2d.h"
class AniTouchInterceptingLayer : public cocos2d::LayerColor {
public:
static const int TouchEventListenerPriority = -100;
// create
static AniTouchInterceptingLayer * create(const cocos2d::Color4B& color, bool sceneGraphPriority = true);
// init
virtual bool initWithColor(const cocos2d::Color4B& color, bool sceneGraphPriority = true);
virtual void configureTouchListener(bool sceneGraphPriority = true);
// setters
virtual void setOnTouchCallback(const std::function<void(cocos2d::Touch*)>& onTouchCallback);
virtual void setOnTouchMovedCallback(const std::function<void(cocos2d::Touch*)>& onTouchCallback);
virtual void setOnTouchEndedCallback(const std::function<void(cocos2d::Touch*)>& onTouchCallback);
virtual void clearTouchHandlers();
protected:
std::function<void(cocos2d::Touch*)> _onTouchCallback;
std::function<void(cocos2d::Touch*)> _onTouchMovedCallback;
std::function<void(cocos2d::Touch*)> _onTouchEndedCallback;
};
#endif /* AniTouchInterceptingLayer_hpp */