LevelPickerView.h
1.24 KB
//
// LevelPickerView.h
// HalloweenSpaceInvaders
//
// Created by Katarzyna Kalinowska-Górska on 29/09/2019.
//
#ifndef LevelPickerView_h
#define LevelPickerView_h
#include "cocos2d.h"
#include "LevelView.h"
#include <vector>
#include <string>
#include "LayoutObject.h"
class LevelPickerView : public cocos2d::Node, public LayoutObject {
public:
static LevelPickerView* create(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
void selectLevelIndex(int index, bool animated = true);
int getPickedLevelIndex();
void addOnLevelChangedCallback(std::function<void(int)> onLevelChanged);
void reloadLevels(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, LayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
protected:
int _selectedLevelIndex;
std::vector<LevelView*> levelViews;
std::function<void(int)> _onLevelChanged;
bool init(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
void prepareTouchHandlers();
};
#endif /* LevelPickerView_h */