PlainSprite.h 1.11 KB
//
//  PlainSprite.h
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//

#ifndef PlainSprite_h
#define PlainSprite_h

#include "LayoutObject.h"
#include "LayoutParser.h"

class PlainSprite : public cocos2d::Sprite, public LayoutObject
{
    public:
    
        static PlainSprite* createWithSpritePath(std::string spritePath);
        static PlainSprite* createWithTexture(cocos2d::Texture2D* texture);
    
        virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, LayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
        virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;

        // ScenarioObject
    
        virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override;
        virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
};

#endif /* PlainSprite_h */