SoundsRepo.h
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//
// SoundsRepo.h
// WattsenglishToyApp
//
// Created by Katarzyna Kalinowska-Górska on 26/11/2019.
//
#ifndef SoundsRepo_h
#define SoundsRepo_h
#include <map>
#include "audio/include/AudioEngine.h"
class SoundsRepo {
public:
static std::string soundsFolder;
static std::string musicBgFilePath;
static std::map<std::string, float> soundDurations;
static int currentMusicSoundId;
struct SoundInfo {
SoundInfo(std::string fp, float sd){
filePath = fp;
soundDuration = sd;
};
std::string filePath;
float soundDuration;
};
// shoot game
static void preloadAllShootGameSounds();
static const char* SHOOT_GAME_SOUND_INTRO;
static const char * SHOOT_GAME_SOUND_ALL_IN_TROLLEY;
static const char* SHOOT_GAME_SOUND_SHOP_CLOSED;
static const char* SHOOT_GAME_SOUND_WRONG_THREE_TIMES;
static const char* SHOOT_GAME_SOUND_IN_TROLLEY;
static const char* SHOOT_GAME_SOUND_NOT_IN_TROLLEY;
static const char* SHOOT_GAME_SOUND_HIT_STEVE;
static const char* SHOOT_GAME_SOUND_HIT_MAGGIE;
static const char* SHOOT_GAME_SOUND_EFFECT_CATAPULT;
static const char* SHOOT_GAME_SOUND_EFFECT_IN_TROLLEY;
static const char* SHOOT_GAME_SOUND_EFFECT_SPLAT;
static const char * MAP_GAME_SOUND_INTRO;
static const char * MAP_GAME_SOUND_ALL_DONE;
///
static SoundInfo hooraySound();
static SoundInfo oopsSound();
static SoundInfo pureOopsSound();
static SoundInfo noSound();
static SoundInfo pickLevelSound();
static SoundInfo changeLevelSound();
// static SoundInfo gameFinishedSound();
// static SoundInfo scoreSound();
static SoundInfo gameLostSound();
static SoundInfo gameTNCIntroSound();
static SoundInfo gameLetsStartIntroSound();
static SoundInfo typeRequestSound(int game, int itemType);
static SoundInfo typeConfirmSound(int game, int itemType);
static SoundInfo typeWrongSound(int game, int itemType);
static SoundInfo hurryUpSound();
// static SoundInfo tooSlowSound();
// static SoundInfo wrongThreeTimesSound();
static int playSound(const std::string soundFilepath, bool stopOtherEffects = true);
static int playMusic(const std::string musicFilepath);
static void stopAllSounds();
static void stopSoundById(int audioId);
static void stopMusic();
static void pauseAllSounds();
static void resumeAllSounds();
static float soundDuration(const std::string soundFilepath);
static void preloadSoundEffect(std::string soundPath);
static void preloadAllLoadedSoundEffects();
static void loadSoundsList();
static void parseSoundInfoFile(std::string soundFolderPath, std::string filePath, std::map<std::string, float>& mapToFill);
};
#endif /* SoundsRepo_h */