AtlasAttachmentLoader.h 2.93 KB
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 * Spine Runtimes License Agreement
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 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
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#ifndef Spine_AtlasAttachmentLoader_h
#define Spine_AtlasAttachmentLoader_h

#include <spine/AttachmentLoader.h>
#include <spine/Vector.h>
#include <spine/SpineString.h>


namespace spine {
	class Atlas;
	class AtlasRegion;

	/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
	/// See http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data about Loading Skeleton Data in the Spine Runtimes Guide.
	class SP_API AtlasAttachmentLoader : public AttachmentLoader {
	public:
		RTTI_DECL

		explicit AtlasAttachmentLoader(Atlas* atlas);

		virtual RegionAttachment* newRegionAttachment(Skin& skin, const String& name, const String& path);

		virtual MeshAttachment* newMeshAttachment(Skin& skin, const String& name, const String& path);

		virtual BoundingBoxAttachment* newBoundingBoxAttachment(Skin& skin, const String& name);

		virtual PathAttachment* newPathAttachment(Skin& skin, const String& name);

		virtual PointAttachment* newPointAttachment(Skin& skin, const String& name);

		virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name);

		virtual void configureAttachment(Attachment* attachment);

		AtlasRegion* findRegion(const String& name);

	private:
		Atlas* _atlas;
	};
}

#endif /* Spine_AtlasAttachmentLoader_h */