AttachmentLoader.h
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_AttachmentLoader_h
#define Spine_AttachmentLoader_h
#include <spine/RTTI.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
class Skin;
class Attachment;
class RegionAttachment;
class MeshAttachment;
class BoundingBoxAttachment;
class PathAttachment;
class PointAttachment;
class ClippingAttachment;
class SP_API AttachmentLoader : public SpineObject {
public:
RTTI_DECL
AttachmentLoader();
virtual ~AttachmentLoader();
/// @return May be NULL to not load any attachment.
virtual RegionAttachment* newRegionAttachment(Skin& skin, const String& name, const String& path) = 0;
/// @return May be NULL to not load any attachment.
virtual MeshAttachment* newMeshAttachment(Skin& skin, const String& name, const String& path) = 0;
/// @return May be NULL to not load any attachment.
virtual BoundingBoxAttachment* newBoundingBoxAttachment(Skin& skin, const String& name) = 0;
/// @return May be NULL to not load any attachment
virtual PathAttachment* newPathAttachment(Skin& skin, const String& name) = 0;
virtual PointAttachment* newPointAttachment(Skin& skin, const String& name) = 0;
virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name) = 0;
virtual void configureAttachment(Attachment* attachment) = 0;
};
}
#endif /* Spine_AttachmentLoader_h */