HLevelPickerView.h
1.25 KB
//
// HLevelPickerView.h
// HalloweenSpaceInvaders
//
// Created by Katarzyna Kalinowska-Górska on 29/09/2019.
//
#ifndef HLevelPickerView_h
#define HLevelPickerView_h
#include "cocos2d.h"
#include "HLevelView.h"
#include <vector>
#include <string>
#include "HLayoutObject.h"
class HLevelPickerView : public cocos2d::Node, public HLayoutObject {
public:
static HLevelPickerView* create(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
void selectLevelIndex(int index, bool animated = true);
int getPickedLevelIndex();
void addOnLevelChangedCallback(std::function<void(int)> onLevelChanged);
void reloadLevels(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, HLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
protected:
int _selectedLevelIndex;
std::vector<HLevelView*> HLevelViews;
std::function<void(int)> _onLevelChanged;
bool init(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames);
void prepareTouchHandlers();
};
#endif /* HLevelPickerView_h */