HSoundUtils.h 1.19 KB
//
//  HSoundUtils.hpp
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 10.05.2017.
//
//

#ifndef HSoundUtils_h
#define HSoundUtils_h

#include <stdio.h>
#include <string>
#include <vector>
#include "audio/include/AudioEngine.h"

class HSoundUtils {

    public:
        static unsigned int playRandomSound(std::string soundFolderPath = "", std::vector< std::string> soundNames = std::vector< std::string>(), bool stopEffects = true);
    
    static int playSound(const std::string soundFilepath, bool stopOtherEffects = true);
    static int playMusic(const std::string musicFilepath);
    static void stopAllSounds(bool musicToo = false);
    static void stopSoundById(int audioId);
    static void stopMusic();
    static void pauseMusic();
    static void resumeMusic();
    static bool isMusicPlaying() { return currentMusicSoundId != cocos2d::AudioEngine::INVALID_AUDIO_ID; };
    static bool isPlayingSound(); //other than music
    static void pauseAllSounds();
    static void resumeAllSounds();
    static void preloadSoundEffect(std::string soundPath);
    
protected:
    static int currentMusicSoundId;
    static std::string currentMusicFilePath;
};

#endif /* HSoundUtils_hpp */