CCControlSlider.h
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/*
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
* Copyright 2011 Yannick Loriot. All rights reserved.
* http://yannickloriot.com
*
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Converted to c++ / cocos2d-x by Angus C
*/
#ifndef __CCCONTROL_SLIDER_H__
#define __CCCONTROL_SLIDER_H__
#include "CCControl.h"
#include "CCInvocation.h"
#include "extensions/ExtensionExport.h"
NS_CC_EXT_BEGIN
/**
* @addtogroup GUI
* @{
* @addtogroup control_extension
* @{
*/
class CC_EX_DLL ControlSlider: public Control
{
public:
/**
* Creates slider with a background filename, a progress filename and a
* thumb image filename.
*/
static ControlSlider* create(const char* bgFile, const char* progressFile, const char* thumbFile);
/**
* Creates a slider with a given background sprite and a progress bar and a
* thumb item.
*
* @see initWithSprites
*/
static ControlSlider* create(Sprite * backgroundSprite, Sprite* pogressSprite, Sprite* thumbSprite);
/**
* Creates slider with a background filename, a progress filename, a thumb
* and a selected thumb image filename.
*/
static ControlSlider* create(const char* bgFile, const char* progressFile, const char* thumbFile,
const char* selectedThumbSpriteFile);
/**
* Creates a slider with a given background sprite and a progress bar, a thumb
* and a selected thumb .
*
* @see initWithSprites
*/
static ControlSlider* create(Sprite * backgroundSprite, Sprite* pogressSprite, Sprite* thumbSprite,
Sprite* selectedThumbSprite);
/**
* @js ctor
* @lua new
*/
ControlSlider();
/**
* @js NA
* @lua NA
*/
virtual ~ControlSlider();
/**
* Initializes a slider with a background sprite, a progress bar and a thumb
* item.
*
* @param backgroundSprite Sprite, that is used as a background.
* @param progressSprite Sprite, that is used as a progress bar.
* @param thumbSprite Sprite, that is used as a thumb.
*/
virtual bool initWithSprites(Sprite * backgroundSprite, Sprite* progressSprite, Sprite* thumbSprite);
/**
* Initializes a slider with a background sprite, a progress bar and a thumb
* item.
*
* @param backgroundSprite Sprite, that is used as a background.
* @param progressSprite Sprite, that is used as a progress bar.
* @param thumbSprite Sprite, that is used as a thumb.
* @param selectedThumbSprite Sprite, that is used as a selected thumb.
*/
virtual bool initWithSprites(Sprite * backgroundSprite, Sprite* progressSprite, Sprite* thumbSprite,
Sprite* selectedThumbSprite);
virtual void needsLayout() override;
virtual void setMaximumValue(float val);
virtual void setEnabled(bool enabled) override;
virtual bool isTouchInside(Touch * touch) override;
Vec2 locationFromTouch(Touch* touch);
virtual void setValue(float val);
virtual void setMinimumValue(float val);
protected:
void sliderBegan(Vec2 location);
void sliderMoved(Vec2 location);
void sliderEnded(Vec2 location);
virtual bool onTouchBegan(Touch* touch, Event* pEvent) override;
virtual void onTouchMoved(Touch *pTouch, Event *pEvent) override;
virtual void onTouchEnded(Touch *pTouch, Event *pEvent) override;
/** Returns the value for the given location. */
float valueForLocation(Vec2 location);
//manually put in the setters
/** Contains the receiver's current value. */
CC_SYNTHESIZE_READONLY(float, _value, Value);
/** Contains the minimum value of the receiver.
* The default value of this property is 0.0. */
CC_SYNTHESIZE_READONLY(float, _minimumValue, MinimumValue);
/** Contains the maximum value of the receiver.
* The default value of this property is 1.0. */
CC_SYNTHESIZE_READONLY(float, _maximumValue, MaximumValue);
CC_SYNTHESIZE(float, _minimumAllowedValue, MinimumAllowedValue);
CC_SYNTHESIZE(float, _maximumAllowedValue, MaximumAllowedValue);
// maybe this should be read-only
CC_SYNTHESIZE_RETAIN(Sprite*, _thumbSprite, ThumbSprite);
CC_SYNTHESIZE_RETAIN(Sprite*, _selectedThumbSprite, SelectedThumbSprite);
CC_SYNTHESIZE_RETAIN(Sprite*, _progressSprite, ProgressSprite);
CC_SYNTHESIZE_RETAIN(Sprite*, _backgroundSprite, BackgroundSprite);
};
// end of GUI group
/// @}
/// @}
NS_CC_EXT_END
#endif