spine-cocos2dx.h 2.72 KB
/******************************************************************************
 * Spine Runtimes License Agreement
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 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
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 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
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 * or otherwise create derivative works of the Spine Runtimes (collectively,
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#ifndef SPINE_COCOS2DX_H_
#define SPINE_COCOS2DX_H_

#include <spine/spine.h>
#include "cocos2d.h"

#include <spine/SkeletonRenderer.h>

#if COCOS2D_VERSION < 0x00040000
#include <spine/v3/SkeletonBatch.h>
#include <spine/v3/SkeletonTwoColorBatch.h>
#else
#include <spine/v4/SkeletonBatch.h>
#include <spine/v4/SkeletonTwoColorBatch.h>
#endif

#include <spine/SkeletonAnimation.h>

namespace spine {
	class Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader {
	public:
		Cocos2dAtlasAttachmentLoader(Atlas* atlas);
		virtual ~Cocos2dAtlasAttachmentLoader();
		virtual void configureAttachment(Attachment* attachment);
	};

	class Cocos2dTextureLoader: public TextureLoader {
	public:
		Cocos2dTextureLoader();
		
		virtual ~Cocos2dTextureLoader();
		
		virtual void load(AtlasPage& page, const String& path);

		virtual void unload(void* texture);
	};

	class Cocos2dExtension: public DefaultSpineExtension {
	public:
		Cocos2dExtension();
		
		virtual ~Cocos2dExtension();
		
	protected:
		virtual char *_readFile(const String &path, int *length);
	};
}

#endif /* SPINE_COCOS2DX_H_ */