AniBasicSteveMapCharacterController.h
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//
// IMapCharacterController.h
// WattsenglishFoodApp
//
// Created by Katarzyna Kalinowska-Górska on 22/03/2020.
//
#ifndef AniBasicSteveMapCharacterController_h
#define AniBasicSteveMapCharacterController_h
#include "IMapCharacterController.h"
#include "AniSteveCharacter.h"
#include "MapAdventureObjectSlide.h"
#include "MapAdventureObjectLadder.h"
#include "MapAdventureObjectLog.h"
#include "MapAdventureObjectPickupItem.h"
#include "AniScalingUtils.h"
#include "AniTutorialMapControl.h"
class AniBasicSteveMapCharacterControllerDelegate;
class AniBasicSteveMapCharacterController : public IMapCharacterController {
public:
virtual void interactWithAdventureObjects(std::vector<IMapAdventureObject*> p_advObjects) override;
virtual void interactWithAdventureObject(IMapAdventureObject* p_advObject) override;
virtual void approachAdventureObject(IMapAdventureObject* p_advObject, AniMapUtils::TileData tile) override;
inline void setDelegate(AniBasicSteveMapCharacterControllerDelegate* p_delegate){ m_delegate = p_delegate; }
void disableSteveHappy();
void disableSteveDisappointed();
void steveLookAround();
void steveReadyForAdventure();
MapAdventureObjectRotatingEnd* currentlyInteractedWithObject();
static constexpr float minSwipeDelta { 10 };
protected:
std::vector<IMapAdventureObject*> m_visitedAdventureObjects;
void clearVisitedAdventureObjects();
void removeVisitedAdventureObject(IMapAdventureObject* m_object);
// MapAdventureObjectLadder* pickVisitedLadder();
MapAdventureObjectRotatingEnd* pickVisitedMapAdventureObjectRotatingEnd();
void checkIfObjectRotatingEndReady(MapAdventureObjectRotatingEnd* visitedLadderORLog);
bool m_fingerInteractingWithObject {false};
bool m_isDraggingObject {false};
bool m_isSteveTouchMoving {false};
cocos2d::Point m_lastSingleTouchedPoint;
bool m_blockJump {false};
inline AniSteveCharacter* steveCharacter(){ return dynamic_cast<AniSteveCharacter*>(m_mapCharacter); }
virtual void interactWithSlideAdventureObject(MapAdventureObjectSlide* p_slide);
virtual void interactWithLadderAdventureObject(MapAdventureObjectLadder* p_slide);
virtual void interactWithLogAdventureObject(MapAdventureObjectLog* p_slide);
virtual void interactWithPickupItemAdventureObject(MapAdventureObjectPickupItem* p_slide);
AniBasicSteveMapCharacterControllerDelegate* m_delegate { nullptr };
// IMapAdventureObject
// IMapControlInterface
virtual void handleCommandSingleXYPress(const IMapControlSingleXYEventData& eventData) override;
virtual void handleCommandSingleXYMove(const IMapControlSingleXYEventData& eventData) override;
virtual void handleCommandSingleXYRelease(const IMapControlSingleXYEventData& eventData) override;
virtual void handleCommandMultipleXYPress(const std::vector<IMapControlSingleXYEventData>& eventData) override;
virtual void handleCommandMultipleXYMove(const std::vector<IMapControlSingleXYEventData>& eventData) override;
virtual void handleCommandMultipleXYRelease(const std::vector<IMapControlSingleXYEventData>& eventData) override;
virtual void handleCommandSingleXYLongPress(const IMapControlSingleXYEventData& eventData) override;
virtual void handleCommandSingleXYTap(const IMapControlSingleXYEventData& eventData) override;
virtual void handleCommandTicklingStarted() override;
virtual void handleCommandTicklingContinued() override;
virtual void handleCommandTicklingEnded() override;
virtual void handleCommandFastSwipe(const IMapControlSwipeEventData& eventData) override;
virtual bool shouldBlockCharacterControl();
virtual bool checkIfTouchedAdventureObject(IMapAdventureObject* p_adventureObject, cocos2d::Point p_touchPointScreen);
virtual AniMapUtils::TileData getJumpTile(cocos2d::Vec2 speed, int dirX, int dirY);
virtual void moveCharacterToTouchedTile(const cocos2d::Point& touchLocation, const cocos2d::Point& mapPosition) override;
virtual void onTileChange(const AniMapUtils::TileData& previousTile, const AniMapUtils::TileData& newTile) override;
void adjustCharacterWalkingType(const AniMapUtils::TileData& tile);
// void tut_sendTappedTileEvent(AniMapUtils::TileData p_tile);
void tut_sendJumpStartedEvent(cocos2d::Vec2 p_characterPosition, AniMapUtils::TileData p_tile);
void tut_sendJumpFinishedEvent(cocos2d::Vec2 p_characterPosition, AniMapUtils::TileData p_tile);
void tut_sendTicklingFinishedEvent();
};
class AniBasicSteveMapCharacterControllerDelegate {
public:
virtual bool isRightPickUpItem(MapAdventureObjectPickupItem* item) = 0;
virtual bool isBonusPickUpItem(MapAdventureObjectPickupItem* item) = 0;
virtual void onRightItemPickedUp(MapAdventureObjectPickupItem* item) = 0;
virtual void onWrongItemPickUpTry(MapAdventureObjectPickupItem* item) = 0;
virtual void onBonusItemPickUp(MapAdventureObjectPickupItem* item) = 0;
virtual bool shouldApproachItem(IMapAdventureObject* item, AniMapUtils::TileData pressedTileCoords) = 0;
virtual void onApproachedRotatingItem(MapAdventureObjectRotatingEnd* object) = 0;
virtual void onFinishedRotatingItem(MapAdventureObjectRotatingEnd* object) = 0;
virtual void onCancelledRotatingItem(MapAdventureObjectRotatingEnd* object) = 0;
};
#endif /* AniBasicSteveMapCharacterController_h */