AniMapUtils.cpp 27.1 KB
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//
//  AniMapUtils.cpp
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 05.06.2017.
//
//

#include <stdio.h>
#include "AniMapUtils.h"
#include "AniMathUtils.h"
#include "AniScalingUtils.h"
#include "AniJSONParseUtils.h"

/// TODO: make it not a singleton
// WARNING!!! CACHED GRAPH. BAD DESIGN. REMEMBER TO CLEAR/RECALCULATE THE MAP GRAPH WHEN THE MAP CHANGES.

// TODO PARAM allowStartTileInaccessible is just a workaround to potantial steve stuck bugs, when steve ends up on a tile that's inaccessible (happens sometimes when doing a U-turn on tile 29,16 - still haven't discovered the source of the bug.
// this method will find a path either to the tile, or to an accessible tile closest to that tile (within the row/col range set up by setMaxTileRangeOnPath method)
std::vector<AniMapUtils::TileData> AniMapUtils::calculatePathOnTmxMap(AniMapUtils::TileData fromTile, AniMapUtils::TileData toTile, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxTileLayer, bool allowStartTileInaccessible, bool useLastMapGraph)
{
    std::vector<AniMapUtils::TileData> path;

    if(allowStartTileInaccessible || AniMapUtils::isTileAccessible(tmxMap, tmxTileLayer, fromTile.col, fromTile.row)){

        if(!useLastMapGraph || _cachedMapGraph.size() == 0){
            
            _tempImpassableTiles.clear();
            recalculateMapGraph(tmxMap, tmxTileLayer);
        }

        path = AniMapUtils::calculatePath(fromTile, toTile, _cachedMapGraph);
    }

    return path;
}

void AniMapUtils::clearMap(){
    _tempImpassableTiles.clear();
    for(auto col : _cachedMapGraph){
        for(auto value : col){
            delete value;
        }
    }
    _cachedMapGraph.clear();
}


// TODO HANDLE CASE WHEN THERE IS NO PATH!!!!!
std::vector<AniMapUtils::TileData> AniMapUtils::calculatePathToClosestFromTileSet(AniMapUtils::TileData fromTile, std::vector<AniMapUtils::TileData> toTiles, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxTileLayer, bool allowStartTileInaccessible, bool useLastMapGraph){
    std::vector<AniMapUtils::TileData> shortestPath;
    if(toTiles.size() > 0){
        if(std::find(toTiles.begin(), toTiles.end(), fromTile) != toTiles.end()){
//            shortestPath.push_back(fromTile);
            return shortestPath; // return an empty path, we're already there
        } else {
            for(int i = 0; i < toTiles.size(); ++i){
                auto newShortestPath = calculatePathOnTmxMap(fromTile, toTiles[i], tmxMap, tmxTileLayer, allowStartTileInaccessible, useLastMapGraph);
                if(shortestPath.size() == 0 || (newShortestPath.size() < shortestPath.size() && newShortestPath.size() != 0)){ //for now, path=0 means probably no access
                    shortestPath = newShortestPath;
                }
////            //TODO. add a method that calculated the path, but interrupts if the path is longer than given.
//            //TODO . someteimes there will be no path...
            }
        }
    }
    
//    cocos2d::log("shortest path from tile %d %d to tile %d %d:    %d\n", fromTile.col, fromTile.row, toTiles[0].col, toTiles[0].row, shortestPath.size() );
    
    return shortestPath;
}

bool AniMapUtils::recalculateMapGraphAsync(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxTileLayer, std::function<void()> callback){
    if(!m_threadIsRunning){
        m_threadIsRunning = true;
        m_threadTempMap = tmxMap;
        m_threadTempLayer = tmxTileLayer;
        m_threadTempCallback = callback;
        std::thread bgThread(&AniMapUtils::asyncGraphRecalcThread,this);
        bgThread.detach();
        return true;
    }
    return false;
}

// only one should be running at a time
void AniMapUtils::asyncGraphRecalcThread(){
    recalculateMapGraph(m_threadTempMap, m_threadTempLayer);
    cocos2d::Director::getInstance()->getScheduler()->performFunctionInCocosThread([&,this]{
        m_threadIsRunning = false;
        m_threadTempCallback();
    });
}

void AniMapUtils::recalculateMapGraph(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxTileLayer)
{
    auto mapCols = static_cast<int>(tmxMap->getMapSize().width);
    auto mapRows = static_cast<int>(tmxMap->getMapSize().height);

    for(auto col : _cachedMapGraph){
        for(auto value : col){
            delete value;
        }
    }
    _cachedMapGraph.clear();
    
    _cachedMapGraph.reserve(mapCols);
    
    for(int j = 0; j < mapCols; ++j){
    
        std::vector<PathTileData*> col;
        col.reserve(mapRows);
        _cachedMapGraph.push_back(col);
    
        for(int i = 0; i < mapRows; ++i){
            
            std::vector<TileData> neighbours;
            
            if(AniMapUtils::isTileAccessible(tmxMap, tmxTileLayer, j, i)){
                neighbours = AniMapUtils::listTileNeighbours(TileData(j,i), tmxMap, tmxTileLayer);
            }
        
            PathTileData* tileData = new PathTileData(TileData(j,i), neighbours);
            _cachedMapGraph[j].push_back(tileData);
        }
    }
}


void AniMapUtils::recalculateMapGraph(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxTileLayer, std::vector<AniMapUtils::TileData> justForTiles)
{
    if(_cachedMapGraph.size() == 0){
        recalculateMapGraph(tmxMap, tmxTileLayer);
    } else {
        std::vector<AniMapUtils::TileData> tilesToUpdate;
        for(auto it = justForTiles.begin(); it != justForTiles.end(); ++it){
    //        tilesToUpdate.push_back(*it);
            auto tileNeighbours = listTileNeighbours(*it, tmxMap, tmxTileLayer, true); //all neighbours, not paying attention whether accessible
            tileNeighbours.push_back(*it);
            for(auto it2 = tileNeighbours.begin(); it2 != tileNeighbours.end(); ++it2){
                if(std::find(tilesToUpdate.begin(), tilesToUpdate.end(), *it2) == tilesToUpdate.end()){
                    tilesToUpdate.push_back(*it2);
                }
    //            tilesToUpdate.insert(tilesToUpdate.end(), tileNeighbours.begin(), tileNeighbours.end());
            }
        }
        
//        auto mapRows = static_cast<int>(tmxMap->getMapSize().height);
        for(auto it = tilesToUpdate.begin(); it != tilesToUpdate.end(); ++it){
            delete _cachedMapGraph[it->col][it->row];
            std::vector<TileData> neighbours;
            
            if(AniMapUtils::isTileAccessible(tmxMap, tmxTileLayer, it->col, it->row)){
                neighbours = AniMapUtils::listTileNeighbours(TileData(*it), tmxMap, tmxTileLayer);
            }
        
            _cachedMapGraph[it->col][it->row] = new PathTileData(*it, neighbours);
        }
    }
}

// find a tile that is accessible and is closest to the toTile
//TODO: this function can be extended by checking all accessible tiles with the same distance from the toTile, and selecting this tile that is closest to the fromTile
AniMapUtils::TileData AniMapUtils::findClosestAccessibleTile(AniMapUtils::TileData toTile, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer)
{
    std::vector<TileData> checkedTiles;
    std::deque<TileData> tilesToCheck = {toTile};
    TileData accessibleTile;
    
    while(tilesToCheck.size() > 0) {
    
        auto checkedTile = tilesToCheck[0];
        tilesToCheck.pop_front();
        
        if(this->isTileAccessible(tmxMap, tmxLayer, checkedTile.col, checkedTile.row)){
            // we also need to check whether a path exists to the tile from our tile
//            if(calculatePath(startTile, toTile, _cachedMapGraph).size() > 0){
                accessibleTile = checkedTile;
                break;
//            }
        } else {
        
            auto tileNeighbours = this->listTileNeighbours(checkedTile, tmxMap, tmxLayer, true);
            for(int i = 0; i < tileNeighbours.size(); ++i){
            
                bool addTile = true;
            
                std::vector<TileData> tilesNotToAdd;
                tilesNotToAdd.insert(tilesNotToAdd.end(), tilesToCheck.begin(), tilesToCheck.end());
                tilesNotToAdd.insert(tilesNotToAdd.end(), checkedTiles.begin(), checkedTiles.end());
                
                for(int j = 0; j < tilesNotToAdd.size(); ++j){
                
                    if(tilesNotToAdd[j] == tileNeighbours[i]){
                        addTile = false;
                        break;
                    }
                }
                
                if(addTile == true){
                    tilesToCheck.push_back(tileNeighbours[i]);
                }
            }
            checkedTiles.push_back(checkedTile);
        }
    }
    
    return accessibleTile;
}

std::vector<AniMapUtils::TileData> AniMapUtils::listTileNeighbours(AniMapUtils::TileData tile, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, bool ignoreAllChecks)
{
    std::vector<TileData> tileNeighbours;
    auto mapCols = tmxMap->getMapSize().width;
    auto mapRows = tmxMap->getMapSize().height;
    
    std::vector<int> ksTocheck = {tile.col};
    if(tile.col > 0){
        ksTocheck.push_back(tile.col - 1);
    }
    if(tile.col < mapCols - 1){
        ksTocheck.push_back(tile.col + 1);
    }
    
    std::vector<int> rsToCheck = {tile.row};
    if(tile.row > 0){
        rsToCheck.push_back(tile.row - 1);
    }
    if(tile.row < mapRows - 1){
        rsToCheck.push_back(tile.row + 1);
    }
    
    for(int k = 0; k < ksTocheck.size(); ++k){
        for(int r = 0; r < rsToCheck.size(); ++r){
            auto tileDatatoCheck = TileData(ksTocheck[k], rsToCheck[r]);
            if(!(ksTocheck[k] == tile.col && rsToCheck[r] == tile.row) && areTilesNeighbours(tile, tileDatatoCheck, tmxMap, tmxLayer, 1, ignoreAllChecks)){ //(this->isTileAccessible(tmxMap, tmxLayer, ksTocheck[k],rsToCheck[r]))){
                tileNeighbours.push_back(tileDatatoCheck);
            }
        }
    }
    
    return tileNeighbours;
}

//std::vector<AniMapUtils::TileData> AniMapUtils::listTileColNeighbours(TileData tile, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, int dir, int range){
//
//}
//std::vector<AniMapUtils::TileData> AniMapUtils::listTileRowNeighbours(TileData tile, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, int dir, int range){
//
//}
    
bool AniMapUtils::isTileAccessible(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, TileData p_tileData){
    return isTileAccessible(tmxMap, tmxLayer, p_tileData.col, p_tileData.row);
}

bool AniMapUtils::isTileAccessible(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, int col, int row)
{
    if(col < 0 || row < 0 || col > tmxMap->getMapSize().width-1 || row > tmxMap->getMapSize().height-1){
        return false;
    }
//    return true;//TEMP
    if(_tempImpassableTiles.find(TileData(col, row)) != _tempImpassableTiles.end()){
        return false;
    }
    
    bool isAccessible = true;

    auto tileGID = tmxLayer->getTileGIDAt(cocos2d::Point(col, row));
    auto tileProperties = tmxMap->getPropertiesForGID(tileGID);

    if(tileProperties.getType() == cocos2d::Value::Type::MAP){
        auto map = tileProperties.asValueMap();
        if(map.find("obstacle") != map.end() && map["obstacle"].asInt() == 1){
            isAccessible = false;
         }
     }
    
    return isAccessible;
}

int AniMapUtils::getTileLevel(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, TileData p_tileData){
    int level = 0;

   auto tileProperties = tmxMap->getPropertiesForGID(tmxLayer->getTileGIDAt(p_tileData.convertToVec2()));

   if(tileProperties.getType() == cocos2d::Value::Type::MAP){
       auto map = tileProperties.asValueMap();
       if(map.find("level") != map.end()){
           level = map["level"].asInt();
        }
    }
   
   return level;
}

    
bool AniMapUtils::areTilesNeighbours(TileData tile1, TileData tile2, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, int maxDeltaLevel, bool ignoreAllChecks)
{
    if(!ignoreAllChecks){
        if(!isTileAccessible(tmxMap, tmxLayer, tile1) || !isTileAccessible(tmxMap, tmxLayer, tile2)){
            return false;
        }
    }
    
    if(abs(tile1.col - tile2.col) > 1 || abs(tile1.row - tile2.row) > 1){
        return false;
    }
    
    return ignoreAllChecks || abs(getTileLevel(tmxMap, tmxLayer, tile1) - getTileLevel(tmxMap, tmxLayer, tile2)) <= maxDeltaLevel;
}

std::vector<AniMapUtils::TileData> AniMapUtils::closestTiles(TileData tile, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, int dirX, int dirY, int range, int maxDeltaLevel){
    auto farthestCol = tile.col + dirX*range;
    farthestCol = MAX(0, farthestCol);
    farthestCol = MIN(tmxMap->getMapSize().width -1, farthestCol);
    auto farthestRow = tile.row - dirY*range; //minus, because cols are in the opposite direction than y
    farthestRow = MAX(0, farthestRow);
    farthestRow = MIN(tmxMap->getMapSize().height -1, farthestRow);
    
    std::vector<AniMapUtils::TileData> targetNeighbours;
    int c = tile.col;
    do {
        c += dirX;
        int r = tile.row;
        do {
            r -= dirY;
//        for(int r = tile.row + dirY; r != farthestRow - dirY; r -= dirY){
            auto candidateTile = TileData(c, r);
            if((candidateTile != tile) && isTileAccessible(tmxMap, tmxLayer, c, r) && abs(getTileLevel(tmxMap, tmxLayer, candidateTile)-getTileLevel(tmxMap, tmxLayer, tile)) <= maxDeltaLevel){
                // disable full-range diagonal tiles; they are too far
                if((candidateTile - tile).convertToVec2().length() <= (2*range-1)){
                    targetNeighbours.push_back(candidateTile);
                }
            }
        } while(r != farthestRow - dirY);
    } while(c != farthestCol + dirX);
    return targetNeighbours;
}

std::vector<AniMapUtils::TileData> AniMapUtils::closestXTiles(TileData tile, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, int dir, int range, int maxLevelDelta){
    assert(dir == 1 || dir == -1 || dir == 0);
    auto farthestCol = tile.col + dir*range;
    farthestCol = MAX(0, farthestCol);
    farthestCol = MIN(tmxMap->getMapSize().width -1, farthestCol);
    auto minRow = MAX(0, tile.row - range);
    auto maxRow = MIN(tmxMap->getMapSize().height - 1, tile.row + range);
    std::vector<AniMapUtils::TileData> targetNeighbours;
//    for(int i = tile.col + dir; i != farthestCol + dir; i += dir){
    auto c = tile.col;
    do {
        c += dir;
        for(int r = minRow; r <= maxRow; ++r){
            auto candidateTile = TileData(c, r);
            if(isTileAccessible(tmxMap, tmxLayer, c, r) && abs(getTileLevel(tmxMap, tmxLayer, candidateTile)-getTileLevel(tmxMap, tmxLayer, tile)) <= maxLevelDelta){
                targetNeighbours.push_back(candidateTile);
            }
        }
    } while(c != farthestCol + dir);
    return targetNeighbours;
}

std::vector<AniMapUtils::TileData> AniMapUtils::closestYTiles(TileData tile, cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, int dir, int range, int maxLevelDelta){
    assert(dir == 1 || dir == -1 || dir == 0);
    auto farthestRow = tile.row - dir*range; //minus, because cols are in the opposite direction than y
    farthestRow = MAX(0, farthestRow);
    farthestRow = MIN(tmxMap->getMapSize().height -1, farthestRow);
    auto minCol = MAX(0, tile.col - range);
    auto maxCol = MIN(tmxMap->getMapSize().width - 1, tile.col + range);
    std::vector<AniMapUtils::TileData> targetNeighbours;
    auto r = tile.row;
    do {
        r -= dir;
        for(int c = minCol; c <= maxCol; ++c){
            auto candidateTile = TileData(c, r);
            if(isTileAccessible(tmxMap, tmxLayer, c, r) && abs(getTileLevel(tmxMap, tmxLayer, candidateTile)-getTileLevel(tmxMap, tmxLayer, tile)) <= maxLevelDelta){
                targetNeighbours.push_back(candidateTile);
            }
        }
    } while(r != farthestRow - dir);
    return targetNeighbours;
}

AniMapUtils::TileData AniMapUtils::getClosestTileInDirection(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, TileData origin, int colDir, int rowDir, int maxFlatDelta, int maxLevelDelta){
    auto consideredTiles = closestTiles(origin, tmxMap, tmxLayer, colDir, rowDir, maxFlatDelta, maxLevelDelta);
    if(consideredTiles.size() > 0){
        std::sort(consideredTiles.begin(), consideredTiles.end(), [&](AniMapUtils::TileData first, AniMapUtils::TileData second){
            return (first-origin).convertToVec2().length() < (second-origin).convertToVec2().length();
        });
        return consideredTiles[0];
    } else {
        return origin;
    }
}

AniMapUtils::TileData AniMapUtils::getClosestTileInXDirection(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, TileData origin, int colDir, int maxFlatDelta, int maxLevelDelta){
    auto consideredTiles = closestXTiles(origin, tmxMap, tmxLayer, colDir, maxFlatDelta, maxLevelDelta);
    if(consideredTiles.size() > 0){
        std::sort(consideredTiles.begin(), consideredTiles.end(), [&](AniMapUtils::TileData first, AniMapUtils::TileData second){
            return (first-origin).convertToVec2().length() < (second-origin).convertToVec2().length();
        });
        return consideredTiles[0];
    } else {
        return origin;
    }
}

AniMapUtils::TileData AniMapUtils::getClosestTileInYDirection(cocos2d::TMXTiledMap* tmxMap, cocos2d::TMXLayer* tmxLayer, TileData origin, int rowDir, int maxFlatDelta, int maxLevelDelta){
    auto consideredTiles = closestYTiles(origin, tmxMap, tmxLayer, rowDir, maxFlatDelta, maxLevelDelta);
    if(consideredTiles.size() > 0){
        std::sort(consideredTiles.begin(), consideredTiles.end(), [&](AniMapUtils::TileData first, AniMapUtils::TileData second){
            return (first-origin).convertToVec2().length() < (second-origin).convertToVec2().length();
        });
        return consideredTiles[0];
    } else {
        return origin;
    }
}

/*
    mapGraph: 2dim array of nodeData corresponding to the tiles on the map (row/col) tiles, with additional data: arrays of neighbours, temp value
    nodeData:
    {
        neighbours : [tile1, tile2, ...]
        tempDistance : number
    }
*/
    
std::vector<AniMapUtils::TileData> AniMapUtils::calculatePath(AniMapUtils::TileData fromTile, AniMapUtils::TileData toTile, std::vector<std::vector<PathTileData*>> mapGraph)
{
    
    //TODO: !!!!!!!!!! CLEAR NODE PATH DATA
    
//        log("looking for path from "+JSON.stringify(fromTile)+ " to: "+JSON.stringify(toTile));
    std::vector<AniMapUtils::TileData> path;

    if(fromTile == toTile){
        return path;
    }

    for(auto col : mapGraph){
        for(auto value : col){
            value->tempDistance = -1;
            value->previousTile = TileData(-1,-1);
            value->visited = false;
        }
    }

    auto currentTileCol = fromTile.col;
    auto currentTileRow = fromTile.row;
    auto currentTile = mapGraph[currentTileCol][currentTileRow];
    currentTile->tempDistance = 0;
    
    
    auto finished = false, pathFound = false;
    std::vector<PathTileData*> visitedNodes;
    
    while(!finished){ // finished when the currentTile is the final tile or we've visited all possible nodes (there are no more tiles we could visit)
    
//            log("visiting tile "+currentTileCol + " " + currentTileRow);
    
        for(int i = 0; i < currentTile->neighbours.size(); ++i){
        
            auto neighbourTile = mapGraph[currentTile->neighbours[i].col][currentTile->neighbours[i].row];
            if(!neighbourTile->visited){
                auto newDistance = currentTile->tempDistance + 1;
                if(neighbourTile->tempDistance == -1 || neighbourTile->tempDistance > newDistance){
                    neighbourTile->tempDistance = newDistance;
                    neighbourTile->previousTile = TileData(currentTileCol, currentTileRow);
                }
            }
        }
        
        currentTile->visited = true;
        visitedNodes.push_back(currentTile);
        
        if(currentTileCol == toTile.col && currentTileRow == toTile.row){
//            finished = true;
            pathFound = true;
            break;
            
        } else {
            
            if(abs(currentTileCol - toTile.col) > m_maxTileRangeOnPath || abs(currentTileRow - toTile.row) > m_maxTileRangeOnPath){
                pathFound = false;
                break;
            }
            
            int candidateTileCol = -1;
            int candidateTileRow = -1;
            PathTileData* candidateTile = NULL;
            
            for(int i = 0; i < visitedNodes.size(); ++i){
                for(int j = 0; j < visitedNodes[i]->neighbours.size(); ++j){
                
                    auto tileCoordinates = visitedNodes[i]->neighbours[j];
                    auto tileData = mapGraph[tileCoordinates.col][tileCoordinates.row];
                    if(!tileData->visited && tileData->tempDistance != -1 && (candidateTile == NULL || tileData->tempDistance < candidateTile->tempDistance)){
                        candidateTile = tileData;
                        candidateTileCol = tileCoordinates.col;
                        candidateTileRow = tileCoordinates.row;
                    }
                }
            }
            
            if(candidateTile != NULL){
                currentTile = candidateTile;
                currentTileRow = candidateTileRow;
                currentTileCol = candidateTileCol;
                
            } else {
//                finished = true;
                pathFound = false;
                break;
            }
        }
    }

    auto tempTile = toTile;
    if(!pathFound){
        auto newToTile = std::min_element(visitedNodes.begin(), visitedNodes.end(), [&](const AniMapUtils::PathTileData* first, const AniMapUtils::PathTileData* second){
            return first->tile.distanceColRowToTile(toTile) < second->tile.distanceColRowToTile(toTile);
        });
        tempTile = (*newToTile)->tile;
    }
    if(tempTile == fromTile){
        return path;
    }
    
    path.push_back(tempTile);
     
    while(!(tempTile.row == fromTile.row && tempTile.col == fromTile.col)){ //todo write a comparing func here inside this func
        tempTile = mapGraph[tempTile.col][tempTile.row]->previousTile;
        path.push_back(tempTile);
    }
    
    std::reverse(path.begin(), path.end());
    
//    cocos2d::log("path found, size: %lu\n", path.size());
//    cocos2d::log("path tiles:\n");
//    for(auto it = path.begin(); it != path.end(); ++it){
//        cocos2d::log("col %d row %d ", (*it).col, (*it).row);
//    }
//        cocos2d::log("path found: "+JSON.stringify(path));
    return path;
}
    
AniMapUtils::TileData AniMapUtils::translateXYPointToColRow (cocos2d::Point xypoint, float tileWidth, float tileHeight, int totalMapCols, int totalMapRows)
{
    auto col = AniMapUtils::translateXToCol(xypoint.x, tileWidth, totalMapCols);
    auto row = AniMapUtils::translateYToRow(xypoint.y, tileHeight, totalMapRows);
    
    return AniMapUtils::TileData(col, row);
}
    
int AniMapUtils::translateXToCol(float x, float tileWidth, int totalMapCols)
{
    return fmin(fmax(ceil(x / tileWidth) - 1, 0), totalMapCols-1);
}
    
int AniMapUtils::translateYToRow(float y, float tileHeight, int totalMapRows)
{
    return totalMapRows - fmin(fmax(ceil(y / tileHeight) - 1, 0), totalMapRows-1) - 1;
}
    
cocos2d::Point AniMapUtils::getTileMiddlePosition(const cocos2d::TMXTiledMap* map, int col, int row)
{
    auto x = (col + 0.5) * map->getTileSize().width;
    auto translatedRow = map->getMapSize().height - row - 1;
    auto y = (translatedRow + 0.5) * map->getTileSize().height;
    
    return cocos2d::Point(x,y);
}

cocos2d::Rect AniMapUtils::getTileRect(const cocos2d::TMXTiledMap* map, int col, int row){
    auto tileMiddlePos = getTileMiddlePosition(map, col, row);
    auto tileW = map->getTileSize().width;
    auto tileH = map->getTileSize().height;
    return cocos2d::Rect{tileMiddlePos.x - tileW/2, tileMiddlePos.y - tileH/2, tileW, tileH};
}

cocos2d::Point AniMapUtils::translateScreenPositionToMapPosition(cocos2d::Point pointOnScreen, cocos2d::Point mapPosition)
{
    return cocos2d::Point(pointOnScreen.x - mapPosition.x, pointOnScreen.y - mapPosition.y);
}

cocos2d::Point AniMapUtils::translateMapPositionToScreenPosition(cocos2d::Point pointOnMap, cocos2d::Point mapPosition)
{
    return cocos2d::Point(pointOnMap.x + mapPosition.x, pointOnMap.y + mapPosition.y);
}

// watch out for tile coords outside of the maps
std::vector<AniMapUtils::TileData> AniMapUtils::getTilesIntersectingRect(cocos2d::Rect rect, float tileWidth, float tileHeight, int totalMapCols, int totalMapRows){
    std::vector<TileData> tiles;
    auto upperLeftTile = translateXYPointToColRow(cocos2d::Point(rect.getMinX(), rect.getMinY()), tileWidth, tileHeight, totalMapCols, totalMapRows);
    auto lowerRightTile = translateXYPointToColRow(cocos2d::Point(rect.getMaxX(), rect.getMaxY()), tileWidth, tileHeight, totalMapCols, totalMapRows);
    for(int i = upperLeftTile.col; i <= lowerRightTile.col; ++i){
        for(int j = upperLeftTile.row; j >= lowerRightTile.row; --j){
            tiles.push_back(AniMapUtils::TileData{i,j});
        }
    }
    return tiles;
}

std::vector<AniMapUtils::TileData> AniMapUtils::getTilesIntersectingRect(cocos2d::Rect rect, float tileWidth, float tileHeight, int totalMapCols, int totalMapRows, std::vector<TileData>& borderTiles){
    borderTiles.clear();
    std::vector<TileData> tiles;
    auto upperLeftTile = translateXYPointToColRow(cocos2d::Point(rect.getMinX(), rect.getMinY()), tileWidth, tileHeight, totalMapCols, totalMapRows);
    auto lowerRightTile = translateXYPointToColRow(cocos2d::Point(rect.getMaxX(), rect.getMaxY()), tileWidth, tileHeight, totalMapCols, totalMapRows);
    for(int i = upperLeftTile.col; i <= lowerRightTile.col; ++i){
        for(int j = upperLeftTile.row; j >= lowerRightTile.row; --j){
            auto tile = AniMapUtils::TileData{i,j};
            tiles.push_back(tile);
            if(i == upperLeftTile.col || j == upperLeftTile.row || i == lowerRightTile.col || j == lowerRightTile.row){
                borderTiles.push_back(tile);
            }
        }
    }
    return tiles;
}

cocos2d::Point AniMapUtils::getRandomFreeTile(TileData& randomTile, cocos2d::TMXTiledMap* map, cocos2d::TMXLayer* layer, int minCol, int maxCol, int minRow, int maxRow)
{
    minCol = MAX(minCol, 0);
    minRow = MAX(minRow, 0);
    maxCol = MIN(maxCol, map->getMapSize().width-1);
    maxRow = MIN(maxRow, map->getMapSize().height-1);
    
    cocos2d::Point tileMiddlePoint(-1,-1);
    
    do {
        auto randomCol = AniMathUtils::getRandomInt(minCol, maxCol);
        auto randomRow = AniMathUtils::getRandomInt(minRow, maxRow);
        if(AniMapUtils::isTileAccessible(map, layer, randomCol, randomRow)){
            randomTile.row = randomRow;
            randomTile.col = randomCol;
            tileMiddlePoint = AniMapUtils::getTileMiddlePosition(map, randomCol, randomRow);
        }
    
    } while(tileMiddlePoint.x == -1);
    
    return tileMiddlePoint;
}

void AniMapUtils::setTilePassable(TileData tile, bool passable)
{
    if(!passable){
        _tempImpassableTiles[tile] = passable;
    } else {
        _tempImpassableTiles.erase(tile);
    }
}


bool operator==(const AniMapUtils::TileData& lhs, const AniMapUtils::TileData& rhs)
{
    return lhs.col == rhs.col && lhs.row == rhs.row;
}

bool operator!=(const AniMapUtils::TileData& lhs, const AniMapUtils::TileData& rhs)
{
    return lhs.col != rhs.col || lhs.row != rhs.row;
}

// for the map

bool operator<(const AniMapUtils::TileData& lhs, const AniMapUtils::TileData& rhs)
{
    return lhs.row < rhs.row || (lhs.row == rhs.row && lhs.col < rhs.col);
}