AniMultipleTouchGestureRecognizer.h
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//
// AniMultipleTouchGestureRecognizer.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 19.05.2017.
//
//
#ifndef AniMultipleTouchGestureRecognizer_h
#define AniMultipleTouchGestureRecognizer_h
#include "AniGestureRecognizer.h"
class AniMultipleTouchGestureRecognizer : public AniGestureRecognizer
{
public:
AniMultipleTouchGestureRecognizer();
virtual ~AniMultipleTouchGestureRecognizer();
virtual void setOnSingleTouchDetectedCallback(std::function<void(AniGestureRecognizer::TouchData touchData)> callback);
virtual void setOnSingleTouchMovedCallback(std::function<void(AniGestureRecognizer::TouchData touchData)> callback);
virtual void setOnSingleTouchEndedCallback(std::function<void(AniGestureRecognizer::TouchData touchData)> callback);
virtual void setOnMultipleTouchDetectedCallback(std::function<void(std::vector<AniGestureRecognizer::TouchData>)> callback);
virtual void setOnMultipleTouchMovedCallback(std::function<void(std::vector<AniGestureRecognizer::TouchData>)> callback);
virtual void setOnMultipleTouchEndedCallback(std::function<void(std::vector<AniGestureRecognizer::TouchData>)> callback);
protected:
std::function<void(AniGestureRecognizer::TouchData)> _onSingleTouchDetectedCallback;
std::function<void(AniGestureRecognizer::TouchData)> _onSingleTouchMovedCallback;
std::function<void(AniGestureRecognizer::TouchData)> _onSingleTouchEndedCallback;
std::function<void(std::vector<AniGestureRecognizer::TouchData>)> _onMultipleTouchDetectedCallback;
std::function<void(std::vector<AniGestureRecognizer::TouchData>)> _onMultipleTouchMovedCallback;
std::function<void(std::vector<AniGestureRecognizer::TouchData>)> _onMultipleTouchEndedCallback;
// onMultipleTouchFingerAdded : function(touches){ //TODO, now unhandled
// onMultipleTouchFingerRemoved : function(touches){ //TODO, now unhandled
std::function<void(float)> _singleTouchHelperCallback;
bool _singleTouchHelperCallbackScheduled;
bool _singleTouchInProgress;
bool _multipleTouchInProgress;
const std::string SingleTouchHelperCallbackKey = "AniMultipleTouchGestureRecognizer_singleTouchHelperCallback";
//////
virtual bool onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
};
#endif /* AniMultipleTouchGestureRecognizer_h */