AniSimpleButton.h
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//
// AniSimpleButton.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#ifndef AniSimpleButton_h
#define AniSimpleButton_h
#include "AniLayoutObject.h"
#include "ui/CocosGUI.h"
class AniSimpleButton : public cocos2d::ui::Button, public AniLayoutObject
{
public:
struct ButtonAniActionData {
std::function<void()> onTouchBegan;
std::function<void()> onTouchEnded;
std::function<void()> onTouchCancelled;
};
static AniSimpleButton* create();
virtual bool init() override;
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;
virtual bool isWidget() override;
virtual void setOnTouchBeganCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback) override;
virtual void setOnTouchEndedCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback) override;
virtual void setOnTouchCancelledCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback) override;
virtual void setOriginalScale(float scale);
virtual float getOriginalScale();
virtual void imitateTouchDown();
virtual void imitateTouchUp();
protected:
float _originalScale;
bool _adjustScaleOnPress;
std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> _touchBeganCallback;
std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> _touchEndedCallback;
std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> _touchCancelledCallback;
ButtonAniActionData _buttonOwnTouchBehaviour;
virtual void configureTouchListeners();
};
#endif /* AniSimpleButton_h */