ContainerSprite.cpp
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//
// ContainerSprite.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "ContainerSprite.h"
ContainerSprite* ContainerSprite::createWithContainerSpritePath(std::string containerSpritePath)
{
ContainerSprite * sprite = new (std::nothrow) ContainerSprite();
if(sprite && sprite->initWithContainerSpritePath(containerSpritePath))
{
sprite->autorelease();
return sprite;
}
CC_SAFE_DELETE(sprite);
return nullptr;
}
bool ContainerSprite::initWithContainerSpritePath(std::string containerSpritePath)
{
if(!PlainNode::init()){
return false;
}
this->_containerSpritePath = containerSpritePath;
this->_containerSprite = cocos2d::Sprite::create(this->_containerSpritePath);
this->addChild(this->_containerSprite);
this->setContentSize(_containerSprite->getBoundingBox().size);
_containerSprite->setPosition(cocos2d::Point(_containerSprite->getBoundingBox().size.width/2, _containerSprite->getBoundingBox().size.height/2));
return true;
}
void ContainerSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
{
width = this->_containerSprite->getBoundingBox().size.width;
height = this->_containerSprite->getBoundingBox().size.height;
}
//void ContainerSprite::onEnter()
//{
// PlainNode::onEnter();
//}
void ContainerSprite::addContentNode(cocos2d::Node* contentNode)
{
if(_contentNode != nullptr){
_contentNode->removeFromParent();
}
_contentNode = contentNode;
if(_contentNode != nullptr){
_contentNode->retain();
_contentNode->removeFromParent();
addChild(_contentNode);
_contentNode->release();
//TODO absolutely get rid of the magic numbers!!!! 0.8, 2/3
_contentNode->setScale(MIN(_containerSprite->getBoundingBox().size.width/_contentNode->getBoundingBox().size.width, _containerSprite->getBoundingBox().size.height/_contentNode->getBoundingBox().size.height)*0.8f);
_contentNode->setPosition(cocos2d::Point(_containerSprite->getBoundingBox().size.width/2, _containerSprite->getBoundingBox().size.height*2/3));
reorderChild(_contentNode, 0);
reorderChild(_containerSprite, 1);
}
}