MiscUtils.cpp
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//
// MiscUtils.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "MiscUtils.h"
#include "GeometryUtils.h"
#include "AlertView.h"
#include "HelloWorldScene.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "RatePromptHandler_ios.h"
#endif
#include "audio/include/AudioEngine.h"
float MiscUtils::StandardAnimationTime = 0.2;
const std::string MiscUtils::WHICH_LEVEL_UD_KEY = "WHICH_LEVEL_UD_KEY";
const std::string MiscUtils::TOS_ACCEPTED_UD_KEY = "TOS_ACCEPTED_UD_KEY";
void MiscUtils::saveTOSAccepted(){
cocos2d::UserDefault::getInstance()->setBoolForKey(TOS_ACCEPTED_UD_KEY.c_str(), true);
cocos2d::UserDefault::getInstance()->flush();
}
bool MiscUtils::wasTOSAccepted(){
return true;
return cocos2d::UserDefault::getInstance()->getBoolForKey(TOS_ACCEPTED_UD_KEY.c_str(), false);
}
//void MiscUtils::saveLastLevel(Level level){
// cocos2d::UserDefault::getInstance()->setIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), (int)level);
//}
void MiscUtils::saveLastLevel(int level){
cocos2d::UserDefault::getInstance()->setIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), level);
cocos2d::UserDefault::getInstance()->flush();
}
MiscUtils::Level MiscUtils::lastLevel(){
return (Level)cocos2d::UserDefault::getInstance()->getIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), (int)Level::TEEN);
}
int MiscUtils::nextLevel(){
return MIN((int)lastLevel() + 1, (int)Level::ADULT);
}
static int FadeAnimationTag = 88;
void MiscUtils::showView(cocos2d::Node* node, bool animated, float toAlpha){
if(node != nullptr){
node->stopActionByTag(FadeAnimationTag);
node->setVisible(true);
if(animated){
auto fadeAction = cocos2d::FadeTo::create(StandardAnimationTime, toAlpha);
fadeAction->setTag(FadeAnimationTag);
node->runAction(fadeAction);
} else {
node->setOpacity(toAlpha);
}
}
}
void MiscUtils::hideView(cocos2d::Node* node, bool animated){
if(node != nullptr){
node->stopActionByTag(FadeAnimationTag);
if(animated){
auto fadeAction = cocos2d::Sequence::create(cocos2d::FadeOut::create(StandardAnimationTime),
cocos2d::CallFunc::create(std::bind([&](cocos2d::Node* n){
n->setVisible(false);
},node)),
nullptr);
fadeAction->setTag(FadeAnimationTag);
node->runAction(fadeAction);
} else {
node->setVisible(false);
}
}
}
void MiscUtils::hideAndRemoveView(cocos2d::Node* node, bool animated){
if(node != nullptr){
if(animated){
node->runAction(cocos2d::Sequence::create(cocos2d::FadeOut::create(StandardAnimationTime),
cocos2d::CallFunc::create(std::bind([&](cocos2d::Node* n){
n->removeFromParent();
},node)),
nullptr));
} else {
node->removeFromParent();
}
}
}
cocos2d::Rect MiscUtils::getExtendedActiveArea(cocos2d::Node* object, float extendPercentValueX, float extendPercentValueY, ExtendDirectionX extendDirX, ExtendDirectionY extendDirY)
{
auto ignoreTransoframtions = object->getScale() == 1 && object->getRotation() == 0;
auto objectBoundingBox = GeometryUtils::getBoundingBoxToWorld(object, ignoreTransoframtions);
if(extendPercentValueX == 0 && extendPercentValueY == 0){
return objectBoundingBox;
}
auto extendValueX = objectBoundingBox.size.width*extendPercentValueX/100.0;
auto extendValueY = objectBoundingBox.size.height*extendPercentValueY/100.0;
auto x = objectBoundingBox.origin.x;
auto y = objectBoundingBox.origin.y;
auto w = objectBoundingBox.size.width;
auto h = objectBoundingBox.size.height;
switch(extendDirX){
case ExtendDirectionX::LEFT:
x -= extendValueX;
w += extendValueX;
break;
case ExtendDirectionX::RIGHT:
w += extendValueX;
break;
case ExtendDirectionX::BOTH:
x -= extendValueX/2;
w += extendValueX;
break;
}
switch(extendDirY){
case ExtendDirectionY::DOWN:
y -= extendValueY;
h += extendValueY;
break;
case ExtendDirectionY::UP:
h += extendValueY;
break;
case ExtendDirectionY::BOTH:
y -= extendValueY/2;
h += extendValueY;
break;
}
return cocos2d::Rect(x, y, w, h);
}
bool MiscUtils::isNodeVisible(cocos2d::Node* node){
bool ret = true;
cocos2d::Node* parent = node;
while (parent != nullptr) {
if(!parent->isVisible()){
ret = false;
break;
} else {
parent = parent->getParent();
}
}
return ret;
}
//without moving the position
void MiscUtils::changeAnchorPoint(cocos2d::Node* p_node, cocos2d::Point p_newAnchorPoint){
auto originalAnchorPoint = p_node->getAnchorPoint();
p_node->setAnchorPoint(p_newAnchorPoint);
// when we change the anchor point, we also need to adjust the postion so the sprite stays at the same spot
auto anchorPointChange = p_node->getAnchorPoint() - originalAnchorPoint;
p_node->setPositionX(p_node->getPositionX() + anchorPointChange.x*p_node->getBoundingBox().size.width);
p_node->setPositionY(p_node->getPositionY() + anchorPointChange.y*p_node->getBoundingBox().size.height);
}
std::string MiscUtils::boolToString(bool value)
{
if(value){
return "true";
} else {
return "false";
}
}
std::string MiscUtils::clockMinSecTimeString(int seconds){
auto mins = (int)floor(seconds/60);
auto secs = seconds%60;
std::string timeString = std::to_string(mins) + ":";
if(secs < 10){
timeString += "0" + std::to_string(secs);
} else {
timeString += std::to_string(secs);
}
return timeString;
}
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
static const int AlertViewTag = 999;
void MiscUtils::showAppCloseConfirmDialog(std::function<void()> onCancelCallback){
if(cocos2d::Director::getInstance()->getRunningScene()->getChildByTag(AlertViewTag) == nullptr) {
auto alpha = 220;
auto message = "Are you sure you want to quit?"; //TODO
auto okText = "Yes, bye!";
auto cancelText = "No, let's play!";
auto cancelColor = cocos2d::Color3B(68, 200, 220);
auto okColor = cocos2d::Color3B(200, 100, 100);
auto alert = AlertView::create(message, okText, cancelText, okColor, cancelColor, []() {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
cocos2d::Director::getInstance()->end();
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
cocos2d::AudioEngine::stopAll();
cocos2d::Director::getInstance()->pause();
handler_nativeExitGame();
#else
cocos2d::Director::getInstance()->end();
#endif
// auto scene = HelloWorld::createScene();
// cocos2d::Director::getInstance()->replaceScene(scene);
}, onCancelCallback);
auto touchListener = cocos2d::EventListenerTouchOneByOne::create();
touchListener->setSwallowTouches(true);
touchListener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event) {
return true;
};
cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(touchListener, alert);
alert->setTag(AlertViewTag);
alert->setLocalZOrder(1000); //TODO make general zorders, named
alert->setOpacity(0);
cocos2d::Director::getInstance()->getRunningScene()->addChild(alert);
alert->runAction(cocos2d::FadeTo::create(MiscUtils::StandardAnimationTime, alpha));
}
}
bool MiscUtils::closeAppCloseConfirmDialogIfNecessary(){
auto scene = cocos2d::Director::getInstance()->getRunningScene();
if(scene != nullptr) {
auto alertNode = scene->getChildByTag(AlertViewTag);
if (alertNode != nullptr) {
alertNode->removeFromParent();
return true;
}
}
return false;
}
//#endif