PlainLabel.h 1.15 KB
//
//  PlainLabel.h
//  WattsenglishToyApp
//
//  Created by Katarzyna Kalinowska-Górska on 19/11/2019.
//

#ifndef PlainLabel_h
#define PlainLabel_h

#include "cocos2d.h"
#include "LayoutObject.h"

class PlainLabel : public cocos2d::Label, public LayoutObject
{
    public:
    
        static PlainLabel* create(const std::string& text, const std::string fontPath, int fontBaseSize);
    
    virtual bool init(const std::string& text, const std::string fontPath, int fontBaseSize);
    
        virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, LayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
        virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;

        // ScenarioObject
    
        virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override;
        virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
};

#endif /* PlainLabel_h */