ScalingUtils.h
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//
// ScalingUtils.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 18.05.2017.
//
//
#ifndef ScalingUtils_h
#define ScalingUtils_h
#include "cocos2d.h"
class ScalingUtils //TODO make a singleton
{
public:
static ScalingUtils& getInstance()
{
static ScalingUtils instance;
return instance;
}
static float getAdjustedContentScaleFactor();
static bool isSmallDevice();
static bool isElementTooSmallForSmallDevice(int elementWidth);
static float getScaleForSmallDevice();
static float getAspectRatioBasedModifierForVelocity();
static cocos2d::Size getDesignSize();
static float getDesignDpi();
void setScaledScreenSurplusSize(float width, float height);
float getScaledScreenSurplusWidth();
float getScaledScreenSurplusHeight();
cocos2d::Point configurePoint(cocos2d::Point point);
cocos2d::Rect configureRect(cocos2d::Rect rect);
static float widthScale();
static float heightScale();
static float scaleAspectFitToDesignIpadProSize();
static float scaleAspectFillToDesignIpadProSize();
static float getScaleForFont();
static float imageAspectFillGetScale(cocos2d::Size nodeSize, cocos2d::Size targetSize);
static float imageAspectFitGetScale(cocos2d::Size nodeSize, cocos2d::Size targetSize);
static float configureNodeDimension(float originalDimension);
static float getDeviceAspectRatio();
private:
ScalingUtils(){
this->_scaledScreenSurplusWidth = 0;
this->_scaledScreenSurplusHeight = 0;
};
DISALLOW_COPY_AND_ASSIGN(ScalingUtils);
float _scaledScreenSurplusWidth;
float _scaledScreenSurplusHeight;
};
#endif /* ScalingUtils_h */