StaticActionParser.cpp
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//
// StaticActionParser.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 21.05.2017.
//
//
#include <stdio.h>
#include "StaticActionParser.h"
#include "SceneWithUtils.h"
#include "SoundsRepo.h"
#include "ResourceUtilities.h"
const std::string StaticActionParser::ACTION_TYPE_PLAY_SOUND = "playSound";
const std::string StaticActionParser::ACTION_TYPE_DISMISS_DIALOG = "dismissDialog";
void StaticActionParser::parseStaticAction(const rapidjson::Value& actionJson)
{
if (actionJson.IsObject() && JSONParseUtils::hasMemberString(actionJson, "actionType")){
const auto& actionType = actionJson["actionType"].GetString();
if(ACTION_TYPE_PLAY_SOUND == actionType)
{
if(JSONParseUtils::hasMemberString(actionJson, "soundPath")){
// printf(ResourceUtilities::getInstance().getFullPathForDownloadedFile(actionJson["soundPath"].GetString(), false).c_str());
auto cancelOtherSounds = JSONParseUtils::checkMemberBool(actionJson, "cancelOtherSounds", true);
SoundsRepo::playSound(ResourceUtilities::getInstance().getFullPathForDownloadedFile(actionJson["soundPath"].GetString(), false).c_str(), cancelOtherSounds);
}
}
else if(ACTION_TYPE_DISMISS_DIALOG == actionType){
auto currentScene = dynamic_cast<SceneWithUtils*>(cocos2d::Director::getInstance()->getRunningScene());
currentScene->dismissCurrentDialog();
}
}
}