HLevelPickerLayer.cpp
2.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
//
// HLevelPickerLayer.cpp
// HalloweenSpaceInvaders-mobile
//
// Created by Katarzyna Kalinowska-Górska on 03/10/2019.
//
#include <stdio.h>
#include "HLevelPickerLayer.h"
#include "HScalingUtils.h"
#include "HalloweenSimpleButton.h"
#include "HMiscUtils.h"
HLevelPickerLayer* HLevelPickerLayer::create(float width, float height){
HLevelPickerLayer * view = new (std::nothrow) HLevelPickerLayer();
if(view && view->init(width, height))
{
view->autorelease();
return view;
}
CC_SAFE_DELETE(view);
return nullptr;
}
bool HLevelPickerLayer::init(float width, float height){
if(!cocos2d::LayerColor::initWithColor(cocos2d::Color4B(0,0,0,220), width, height)){
return false;
}
setCascadeOpacityEnabled(true);
// add the level picker
std::vector<std::string> levelImagePaths = { "graphics/levels/level_1.png", "graphics/levels/level_2.png", "graphics/levels/level_3.png" };
std::vector<std::string> levelNames = { "EASY", "MEDIUM", "DIFFICULT" }; //TODO HARD CODED
_HLevelPickerView = HLevelPickerView::create(levelImagePaths, levelNames);
addChild(_HLevelPickerView);
_HLevelPickerView->setAnchorPoint(cocos2d::Vec2(0.5, 0.5));
_HLevelPickerView->setPosition(width/2, height/2);
_HLevelPickerView->addOnLevelChangedCallback([](int pickedLevel){
HMiscUtils::saveLastLevel(pickedLevel);
});
_HLevelPickerView->selectLevelIndex((int)HMiscUtils::lastLevel(), false);
// add the instruction label
auto instructionLabel = cocos2d::Label::createWithTTF("CHOOSE YOUR LEVEL:", "fonts/ComicSansMSBold.ttf", 120*HScalingUtils::getScaleForFont()); //magic number
addChild(instructionLabel);
auto paddingTop = instructionLabel->getBoundingBox().size.height*1.5f;
instructionLabel->setPosition(width/2, _HLevelPickerView->getBoundingBox().getMaxY() + paddingTop);
// add the go button
auto buttonGo = HalloweenSimpleButton::create();
auto goButtonTexturePath = "buttons/graphics/dark_green.png";
buttonGo->loadTextures(goButtonTexturePath, goButtonTexturePath, goButtonTexturePath);
auto buttonBg = cocos2d::Sprite::create("buttons/graphics/button_go.png");
buttonGo->addChild(buttonBg);
buttonBg->setPosition(cocos2d::Vec2(buttonGo->getContentSize().width/2,buttonGo->getContentSize().height/2));
addChild(buttonGo);
auto paddingBottom = paddingTop;
buttonGo->setAnchorPoint(cocos2d::Vec2(1, 0.5));
buttonGo->setPosition(cocos2d::Vec2(_HLevelPickerView->getBoundingBox().getMaxX(), _HLevelPickerView->getBoundingBox().getMinY() - paddingBottom));
buttonGo->setOnTouchEndedCallback([&](std::string name, cocos2d::ui::Widget::TouchEventType eventType){
if(_onGoPressedCallback != nullptr){
_onGoPressedCallback();
}
HMiscUtils::hideAndRemoveView(this, true);
});
return true;
}
void HLevelPickerLayer::addOnGoPressedCallback(std::function<void()> onGoPressed){
_onGoPressedCallback = onGoPressed;
}