HScalingUtils.h
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//
// HScalingUtils.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 18.05.2017.
//
//
#ifndef HScalingUtils_h
#define HScalingUtils_h
#include "cocos2d.h"
class HScalingUtils //TODO make a singleton
{
public:
static HScalingUtils& getInstance()
{
static HScalingUtils instance;
return instance;
}
static bool isSmallDevice();
static float getScaleForSmallDevice();
static float getAspectRatioBasedModifierForVelocity();
static cocos2d::Size getDesignSize();
void setScaledScreenSurplusSize(float width, float height);
float getScaledScreenSurplusWidth();
float getScaledScreenSurplusHeight();
cocos2d::Point configurePoint(cocos2d::Point point);
cocos2d::Rect configureRect(cocos2d::Rect rect);
static float scaleAspectFillToDesignIpadProSize();
static float getScaleForFont();
static float imageAspectFillGetScale(cocos2d::Size nodeSize, cocos2d::Size targetSize);
static float configureNodeDimension(float originalDimension);
private:
HScalingUtils(){
this->_scaledScreenSurplusWidth = 0;
this->_scaledScreenSurplusHeight = 0;
};
DISALLOW_COPY_AND_ASSIGN(HScalingUtils);
float _scaledScreenSurplusWidth;
float _scaledScreenSurplusHeight;
};
#endif /* HScalingUtils_h */