HTwoStateButton.h
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//
// HTwoStateButton.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 25.06.2017.
//
//
#ifndef HTwoStateButton_h
#define HTwoStateButton_h
#include "HalloweenSimpleButton.h"
class HTwoStateButton : public HalloweenSimpleButton
{
public:
static HTwoStateButton* create(const std::string& inactiveImagePath, const std::string& activeImagePath);
bool init(const std::string& inactiveImagePath, const std::string& activeImagePath);
// virtual void onEnter() override;
bool isActive() {
return _active;
};
void setActive(bool active);
void setOnStateChangedCallback(std::function<void(bool state)> onStateChangedCallback){
_onStateChangedCallback = onStateChangedCallback;
};
bool switchStates(){
_active = !_active;
return _active;
};
void addChild(cocos2d::Node* child) override;
protected:
bool _active;
std::function<void(bool state)> _onStateChangedCallback;
std::string _inactiveBgImagePath;
std::string _activeBgImagePath;
cocos2d::Sprite* _activeSprite;
cocos2d::Sprite* _inactiveSprite;
void configureTouchListeners() override;
void adjustTextures();
};
#endif /* HTwoStateButton_h */