HalloweenParentScene.cpp
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//
// HalloweenParentScene.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//
#include <stdio.h>
#include "HalloweenParentScene.h"
#include "HLayoutParser.h"
#include "HSoundUtils.h"
#include "HalloweenSimpleButton.h"
//#include "HTwoStateButton.h"
#include "HMathUtils.h"
#include "HStringUtils.h"
#include "HResourceUtilities.h"
HalloweenParentScene* HalloweenParentScene::create(std::string layoutFilePath)
{
HalloweenParentScene * scene = new (std::nothrow) HalloweenParentScene();
if(scene && scene->initWithConfigurationFiles(layoutFilePath))
{
scene->autorelease();
return scene;
}
CC_SAFE_DELETE(scene);
return nullptr;
}
bool HalloweenParentScene::initWithConfigurationFiles(std::string layoutFilePath)
{
if(!HSceneWithUtils::init())
{
return false;
}
_layoutFilePath = layoutFilePath;
_loadFromAssets = false;
_layers.clear();
_objects.clear();
_layoutLoaded = false;
_isHandlingTouches = false;
this->clearTouchHandlers();
this->resetLastUserTouchTimes();
return true;
}
void HalloweenParentScene::reloadLayoutClean()
{
this->removeAllChildren();
_layers.clear();
_objects.clear();
_isHandlingTouches = false;
this->clearTouchHandlers();
this->resetLastUserTouchTimes();
this->loadLayout(true);
}
void HalloweenParentScene::loadLayout(bool forceLoad)
{
if(!this->_layoutLoaded || forceLoad){
_layoutLoaded = false;
if (_loadFromAssets && cocos2d::FileUtils::getInstance()->isFileExist(this->_layoutFilePath)) {
auto& HLayoutParser = HLayoutParser::getInstance();
HLayoutParser.loadLayoutFromJSONFile(this->_layoutFilePath, this);
this->_layoutLoaded = true;
}
else if(!_loadFromAssets){
auto& HLayoutParser = HLayoutParser::getInstance();
HLayoutParser.loadLayoutFromDownloadedJSONFile(this->_layoutFilePath, this);
this->_layoutLoaded = true;
}
}
}
void HalloweenParentScene::setLoadFromAssets(bool loadFromAssets)
{
_loadFromAssets = loadFromAssets;
}
// overrides
void HalloweenParentScene::onEnter()
{
this->configureTouchHandlers();
// this->configureTransitionListeners();
HSceneWithUtils::onEnter();
this->playBackgroundMusic(true);
}
void HalloweenParentScene::onExit()
{
this->stopBackgroundMusic(false);
HSceneWithUtils::onExit();
}
//void HalloweenParentScene::configureTransitionListeners() //TODO check if it works. remove somewhere later the vent listeners? leaks?
//{
// _eventDispatcher->addCustomEventListener("game_on_hide", CC_CALLBACK_1(HalloweenParentScene::onGameHide, this));
// _eventDispatcher->addCustomEventListener("game_on_show", CC_CALLBACK_1(HalloweenParentScene::onGameShow, this));
//}
// object config & handlers
bool HalloweenParentScene::touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType)
{
if(objectName == "backButton" && touchEventType == cocos2d::ui::Widget::TouchEventType::ENDED){
HSoundUtils::stopMusic();
HSoundUtils::stopAllSounds();
cocos2d::Director::getInstance()->popScene();
_sceneDismissCallback();
return true;
}
return false;
}
void HalloweenParentScene::disableButton(std::string buttonName)
{
auto object = this->getObjectByName(buttonName);
auto button = dynamic_cast<HalloweenSimpleButton*>(object);
if(button && button->getOpacity() != 0){
button->setEnabled(false);
button->setOpacity(128);
for(auto child : button->getChildren()){
child->setOpacity(128);
}
}
}
void HalloweenParentScene::enableButton(std::string buttonName)
{
auto object = this->getObjectByName(buttonName);
auto button = dynamic_cast<HalloweenSimpleButton*>(object);
if(button){
button->setEnabled(true);
button->setOpacity(255);
for(auto child : button->getChildren()){
child->setOpacity(255);
}
}
}
// fast forward button convenience
//void HalloweenParentScene::disableFastForwardButton()
//{
// this->disableButton("fastForwardButton");
//}
//
//void HalloweenParentScene::enableFastForwardButton()
//{
// this->enableButton("fastForwardButton");
//}
// touch handlers
void HalloweenParentScene::configureTouchHandlers()
{
auto touchListener = cocos2d::EventListenerTouchOneByOne::create();
touchListener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event) -> bool{
_isHandlingTouches = true;
for(auto handler : _touchBeganHandlers){
handler.second(touch, event);
}
_isHandlingTouches = false;
this->filterTouchHandlers();
return true;
};
touchListener->onTouchMoved = [&](cocos2d::Touch* touch, cocos2d::Event* event){
_isHandlingTouches = true;
_lastUserTouchMovedTime = cocos2d::utils::getTimeInMilliseconds();
for(auto handler : _touchMovedHandlers){
handler.second(touch, event);
}
_isHandlingTouches = false;
this->filterTouchHandlers();
};
touchListener->onTouchEnded = [&](cocos2d::Touch* touch, cocos2d::Event* event){
_isHandlingTouches = true;
_lastUserTouchEndedTime = cocos2d::utils::getTimeInMilliseconds();
for(auto handler : _touchEndedHandlers){
handler.second(touch, event);
}
_isHandlingTouches = false;
this->filterTouchHandlers();
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
}
void HalloweenParentScene::filterTouchHandlers()
{
for(auto pair : _touchHandlersToRemove){
this->removeTouchHandler(pair.first, pair.second);
}
_touchHandlersToRemove.clear();
}
void HalloweenParentScene::clearTouchHandlers()
{
_touchBeganHandlers.clear();
_touchMovedHandlers.clear();
_touchEndedHandlers.clear();
}
void HalloweenParentScene::addTouchHandler(std::string key, TouchHandlerFunction touchHandler, TouchHandlerType touchType)
{
auto handlersArray = this->pickTouchHandlersContainer(touchType);
if(handlersArray){
handlersArray->insert({key, touchHandler});
}
}
void HalloweenParentScene::removeTouchHandler(std::string touchHandlerKey, TouchHandlerType touchHandlerType)
{
if(!_isHandlingTouches){
auto handlersArray = this->pickTouchHandlersContainer(touchHandlerType);
if(handlersArray){
handlersArray->erase(touchHandlerKey);
}
}
else {
_touchHandlersToRemove.insert({touchHandlerKey, touchHandlerType});
}
}
std::map<std::string,TouchHandlerFunction>* HalloweenParentScene::pickTouchHandlersContainer(TouchHandlerType touchHandlerType)
{
std::map<std::string,TouchHandlerFunction>* handlersArray = NULL;
switch(touchHandlerType){
case TouchHandlerType::TOUCHES_BEGAN:
handlersArray = &_touchBeganHandlers;
break;
case TouchHandlerType::TOUCHES_MOVED:
handlersArray = &_touchMovedHandlers;
break;
case TouchHandlerType::TOUCHES_ENDED:
handlersArray = &_touchEndedHandlers;
break;
default:
break;
}
return handlersArray;
}
long long HalloweenParentScene::getLastScreenTouchTime()
{
if(_lastUserTouchEndedTime != -1 && _lastUserTouchMovedTime != -1){
return MAX(_lastUserTouchEndedTime, _lastUserTouchMovedTime);
} else {
return _lastUserTouchMovedTime; // if moved is null, ended must be null as well
}
}
void HalloweenParentScene::resetLastUserTouchTimes()
{
_lastUserTouchEndedTime = -1;
_lastUserTouchMovedTime = -1;
}
// presenting the endscene
//void HalloweenParentScene::presentEndscene()
//{
// //TODO fetch from the server and configure differently
// const char* scenarioFiles[2] = {"common/end_subscene/endscene_scenario1.sc", "common/end_subscene/endscene_scenario2.sc"};
// const char* layoutFiles[2] = {"common/end_subscene/endscene_layout1.scl", "common/end_subscene/endscene_layout2.scl"};
//
// auto endsceneVersion = HMathUtils::getRandomInt(0, 1);
//
// std::string chosenLayoutFile = layoutFiles[endsceneVersion];
// std::string chosenScenarioFile = scenarioFiles[endsceneVersion];
//
// chosenLayoutFile = HResourceUtilities::getInstance().getFullPathForDownloadedFile(chosenLayoutFile);
// chosenScenarioFile = HResourceUtilities::getInstance().getFullPathForDownloadedFile(chosenScenarioFile, false);
//
// auto endscene = EndScene::create(chosenLayoutFile, chosenScenarioFile, _layoutFilePath, _scenarioFilePath);
//
// cocos2d::Director::getInstance()->replaceScene(endscene);
// }
// layout parse delegate
void HalloweenParentScene::addLayer(cocos2d::Layer* layer)
{
_layers.push_back(layer);
}
void HalloweenParentScene::addObject(std::string objectName, cocos2d::Node* object)
{
_objects.insert({objectName, object});
}
void HalloweenParentScene::addNewNodeToObjectLayer(cocos2d::Node* newNode){
if(_layers.size() > 0){
_layers[_layers.size()-1]->addChild(newNode);
}
}