ToyGeometryUtils.h
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//
// ToyGeometryUtils.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 20.05.2017.
//
//
#ifndef ToyGeometryUtils_h
#define ToyGeometryUtils_h
#include "cocos2d.h"
class ToyGeometryUtils
{
public:
struct ThickSegment
{
cocos2d::Point point1;
cocos2d::Point point2;
float thickness;
ThickSegment(){
point1 = cocos2d::Point(0,0);
point2 = cocos2d::Point(0,0);
thickness = 0;
}
ThickSegment(cocos2d::Point p1, cocos2d::Point p2, float pThickness){
point1 = p1;
point2 = p2;
thickness = pThickness;
}
};
static cocos2d::Rect getBoundingBoxToWorld(cocos2d::Node* node, bool ignoreTransformations = true);
static cocos2d::Rect getRectIntersection(cocos2d::Rect rect1, cocos2d::Rect rect2);
static bool segmentIntersectsRect(cocos2d::Rect rect, cocos2d::Point lineP1, cocos2d::Point lineP2);
static cocos2d::Point addPoints(std::vector<cocos2d::Point> points);
static void getLineABCFromPoints(cocos2d::Point pointA, cocos2d::Point pointB, float (&line)[3]);
static bool segmentCrossesLine(cocos2d::Point sPointA, cocos2d::Point sPointB, float lineA, float lineB, float lineC);
static float calculateIntersectionPercentage(cocos2d::Rect rect1, cocos2d::Rect rect2, int percentageOfWhichRect = 0);
};
#endif /* ToyGeometryUtils_h */