ToyLayoutObject.cpp 4.35 KB
//
//  ToyLayoutObject.cpp
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//

#include <stdio.h>

#include "ToyLayoutObject.h"
#include "ToyScalingUtils.h"
#include "ToyJSONParseUtils.h"
#include "ToyScenarioObject.h"
#include "ToyLayoutParser.h"
#include "ToySpriteAnimator.h"

ToyLayoutObject::~ToyLayoutObject()
{
    //bad bad bad design
    ToySpriteAnimator::cleanUpAnimationData(dynamic_cast<cocos2d::Node*>(this));
}

void ToyLayoutObject::loadCommonPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene, const std::string resFolder, const std::string altResFolder)
{
    if(jsonValue.HasMember("type")){
        const auto& classNameJSON = jsonValue["type"];
        this->className = classNameJSON.GetString();
    } else {
        this->className = "";
    }

   if(jsonValue.HasMember("name")){
        const auto& objectNameJSON = jsonValue["name"];
        this->objectName = objectNameJSON.GetString();
   } else {
        this->objectName = "";
   }
    
    cocos2d::Node* thisAsNode = dynamic_cast<cocos2d::Node*>(this);

    if(jsonValue.HasMember("scale")){
        const auto& scaleJSON = jsonValue["scale"];
        if(scaleJSON.IsFloat() || scaleJSON.IsInt()){
            thisAsNode->setScale(scaleJSON.GetFloat());
        }
    }
    
    if(jsonValue.HasMember("rotation")){
        const auto& rotationJSON = jsonValue["rotation"];
        if(rotationJSON.IsFloat() || rotationJSON.IsInt()){
            thisAsNode->setRotation(rotationJSON.GetFloat());
        }
    }
    
    if(jsonValue.HasMember("hidden")){
        const auto& hiddenJSON = jsonValue["hidden"];
        if(hiddenJSON.IsBool()){
            thisAsNode->setVisible(!hiddenJSON.GetBool());
        }
    }
    
    if(ToyJSONParseUtils::checkMemberBool(jsonValue, "visible", false)){
        thisAsNode->setVisible(false);
    }

    if(jsonValue.HasMember("anchorPoint")){
        const auto& anchorPointJSON = jsonValue["anchorPoint"];
        float x = anchorPointJSON["x"].GetFloat();
        float y = anchorPointJSON["y"].GetFloat();
        thisAsNode->setAnchorPoint(cocos2d::Point(x, y));
    }

    if(jsonValue.HasMember("width") && jsonValue.HasMember("height")){
        float width = jsonValue["width"].GetFloat();
        float height = jsonValue["height"].GetFloat();
        width = ToyScalingUtils::configureNodeDimension(width);
        height = ToyScalingUtils::configureNodeDimension(height);
        thisAsNode->setContentSize(cocos2d::Size(width, height));
    }
    
    if(ToyJSONParseUtils::hasMemberArray(jsonValue, "animations")){
        
        auto thisAsToyScenarioObject = dynamic_cast<ToyScenarioObject*>(this);
        if(thisAsToyScenarioObject){
            for(const auto& animationData : jsonValue["animations"].GetArray()){
                std::string animationId = animationData["animationId"].GetString();
                thisAsToyScenarioObject->insertAnimationWithId(animationId, animationData);
            }
        }
    }
}

void ToyLayoutObject::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
{
    width = 0;
    height = 0;
}

float ToyLayoutObject::animate(rapidjson::Value* animationData){
                
    if(!animationData){
        return 0;
    }
    
    cocos2d::Action* animationAction = NULL;
    float animationTime = 0;

    std::string animationType = (*animationData)["animationType"].GetString();
    if(animationType == "frameAnimation"){
    
            animationTime = 0.2;
            if(ToyJSONParseUtils::hasMemberFloat(*animationData, "animationDuration")){
                animationTime = (*animationData)["animationDuration"].GetFloat();
            }
            
            auto animation = cocos2d::Animation::create();
            auto animationFramesPaths = ToyJSONParseUtils::parseStringArray((*animationData)["animationImagePaths"]);
        
            for(int i = 0; i < animationFramesPaths.size(); ++i){
                animation->addSpriteFrameWithFile(animationFramesPaths[i]);
            }
    
            animation->setDelayPerUnit(animationTime/animationFramesPaths.size());
            animationAction = cocos2d::Animate::create(animation);
    }
    
//            if(animationAction){
//                animationAction->setTag(MapObjectAnimationTag);
//                this->runAction(animationAction);
//            }
    
    return animationTime;
}