ToyLayoutParser.h 2.3 KB
//
//  ToyLayoutParser.h
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//

#ifndef ToyLayoutParser_h
#define ToyLayoutParser_h

#include "json/document.h"
#include "ToyLayoutObject.h"
#include "ToyScenarioObject.h"

class ToyLayoutViewInterface
{
    public:
        virtual void addLayer(cocos2d::Layer*){
        }
        virtual void addObject(std::string objectName, cocos2d::Node* object){
        }
        virtual void addToyScenarioObject(std::string objectName, ToyScenarioObject* object){
        }
        virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType){
            return false;
        }
        virtual void setupBackgroundMusic(std::string backgroundMusicPath){
        }
        virtual ToyScenarioObject* getObjectByName(std::string objectName){
            return NULL;
        }
};

class ToyLayoutParser
{
    public:
    
        static ToyLayoutParser& getInstance()
        {
            static ToyLayoutParser instance;
            return instance;
        }
    
        std::string loadJSONFromFile(const std::string& jsonFilePath);
        void loadLayoutFromJSONFile(const std::string& jsonFilePath, ToyLayoutViewInterface* scene);
        void loadLayoutFromDownloadedJSONFile(const std::string& jsonFilePath, ToyLayoutViewInterface* scene);
        void loadLayoutFromJSONString(const std::string& jsonString, ToyLayoutViewInterface* scene);
    
    private:
        ToyLayoutParser()
        {
            _parsedDocument = NULL;
        }
    
        CC_DISALLOW_COPY_AND_ASSIGN(ToyLayoutParser);
    
        rapidjson::Document* _parsedDocument;
        float _savedBgStretchScale;
    
        void parseChildObjects(ToyLayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* createdNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
        cocos2d::Node* parseObject(ToyLayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* parentNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
        const rapidjson::Value* getValueForKey(std::string key, const rapidjson::Value& mainNodeData);
    
};

#endif /* ToyLayoutParser_h */