ToyRepeatedActionScheduler.h
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//
// ToyRepeatedActionScheduler.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 27.05.2017.
//
//
#ifndef ToyRepeatedActionScheduler_h
#define ToyRepeatedActionScheduler_h
#include "json/document.h"
#include <stdio.h>
#include <string>
#include "cocos2d.h"
class ActionParseDelegate;
class ToyRepeatedActionScheduler
{
public:
struct ScheduledActionsData
{
std::string callbackKey;
std::string storedValueKey;
long long lastTimeRun;
};
static ToyRepeatedActionScheduler& getInstance()
{
static ToyRepeatedActionScheduler instance;
return instance;
};
void clearAllScheduledActions(ActionParseDelegate* parseDelegate);
cocos2d::Action* scheduleActionIfNeeded(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
bool isActionValidRepeatedAction(const rapidjson::Value& jsonActionObject);
protected:
std::map<std::string, ScheduledActionsData> _scheduledActionsData;
std::map<std::string, std::function<void(float)>> _waitingFunctions;
};
#endif /* ToyRepeatedActionScheduler_h */