ActionSequenceHandler.h
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//
// ActionSequenceHandler.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 29.06.2017.
//
//
#ifndef ActionSequenceHandler_h
#define ActionSequenceHandler_h
#include "ActionParser.h"
#include "json/document.h"
#include "ScenarioObject.h"
class ActionSequenceHandler : public ActionParseDelegate
{
public:
ActionSequenceHandler(ScenarioObject* containerNode, const rapidjson::Value& actionsArray);
virtual ~ActionSequenceHandler();
virtual void runNext();
virtual void reset();
virtual void stop();
// action parse delegate
virtual ScenarioObject* getObjectByName(std::string objectName);
virtual ScenarioObject* getDefaultObjectForAction(std::string actionType);
virtual ScenarioObject* getDefaultObjectForConditionCheck();
virtual void addNewObject(std::string objectName, ScenarioObject* newObject);
virtual std::string getDefaultSoundsPath();
virtual std::string getAlternativeSoundsPath();
virtual std::string getValueStorageContainerName();
virtual void runAction(cocos2d::Action* action);
virtual void actionFinished(const rapidjson::Value& jsonActionObject);
virtual void runInstantly(std::function<void()> actionFunction);
virtual void runCompletingAction(cocos2d::Action* action);
virtual void cancelAllCompletingActions();
virtual void schedule(std::function<void(float)> callback, std::string key, float delay);
virtual void scheduleOnce(std::function<void(float)> callback, float delay, std::string key);
virtual void unschedule(std::string key);
virtual void newTouchHandler(std::string key, TouchHandlerFunction touchHandler, TouchHandlerType touchType);
virtual void removeTouchHandler(std::string key, TouchHandlerType touchType);
virtual long long getLastScreenTouchTime();
virtual int getLoopActionCounter(std::string loopId);
virtual int addNewLoopActionCounter(std::string loopId, int timesRepeated);
virtual int decrementLoopActionCounter(std::string loopId);
virtual void deleteLoopActionCounter(std::string loopId);
virtual void setLastActionIndex(int index);
virtual unsigned int removeStoredSoundId(std::string soundPath);
virtual void storeSoundId(std::string soundPath, unsigned int newSoundId);
protected:
std::string _valueStorageContainerName;
ScenarioObject* _containerNode;
rapidjson::Document* _JSONDataStorage;
rapidjson::Value* _actions;
int _lastActionIndex;
cocos2d::Action* _currentAction;
std::function<void()> _onLastActionFinished;
};
#endif /* ActionSequenceHandler_h */