AnimationStateData.h 3.36 KB
/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
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 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
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 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
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 *
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#ifndef SPINE_ANIMATIONSTATEDATA_H_
#define SPINE_ANIMATIONSTATEDATA_H_

#include <spine/dll.h>
#include <spine/Animation.h>
#include <spine/SkeletonData.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef struct spAnimationStateData {
	spSkeletonData* const skeletonData;
	float defaultMix;
	const void* const entries;

#ifdef __cplusplus
	spAnimationStateData() :
		skeletonData(0),
		defaultMix(0),
		entries(0) {
	}
#endif
} spAnimationStateData;

SP_API spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
SP_API void spAnimationStateData_dispose (spAnimationStateData* self);

SP_API void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
SP_API void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
/* Returns 0 if there is no mixing between the animations. */
SP_API float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);

#ifdef SPINE_SHORT_NAMES
typedef spAnimationStateData AnimationStateData;
#define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
#define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
#define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
#define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
#define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
#endif

#ifdef __cplusplus
}
#endif

#endif /* SPINE_ANIMATIONSTATEDATA_H_ */