MathUtilSSE.inl
4.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
NS_CC_MATH_BEGIN
#ifdef __SSE__
void MathUtil::addMatrix(const __m128 m[4], float scalar, __m128 dst[4])
{
__m128 s = _mm_set1_ps(scalar);
dst[0] = _mm_add_ps(m[0], s);
dst[1] = _mm_add_ps(m[1], s);
dst[2] = _mm_add_ps(m[2], s);
dst[3] = _mm_add_ps(m[3], s);
}
void MathUtil::addMatrix(const __m128 m1[4], const __m128 m2[4], __m128 dst[4])
{
dst[0] = _mm_add_ps(m1[0], m2[0]);
dst[1] = _mm_add_ps(m1[1], m2[1]);
dst[2] = _mm_add_ps(m1[2], m2[2]);
dst[3] = _mm_add_ps(m1[3], m2[3]);
}
void MathUtil::subtractMatrix(const __m128 m1[4], const __m128 m2[4], __m128 dst[4])
{
dst[0] = _mm_sub_ps(m1[0], m2[0]);
dst[1] = _mm_sub_ps(m1[1], m2[1]);
dst[2] = _mm_sub_ps(m1[2], m2[2]);
dst[3] = _mm_sub_ps(m1[3], m2[3]);
}
void MathUtil::multiplyMatrix(const __m128 m[4], float scalar, __m128 dst[4])
{
__m128 s = _mm_set1_ps(scalar);
dst[0] = _mm_mul_ps(m[0], s);
dst[1] = _mm_mul_ps(m[1], s);
dst[2] = _mm_mul_ps(m[2], s);
dst[3] = _mm_mul_ps(m[3], s);
}
void MathUtil::multiplyMatrix(const __m128 m1[4], const __m128 m2[4], __m128 dst[4])
{
__m128 dst0, dst1, dst2, dst3;
{
__m128 e0 = _mm_shuffle_ps(m2[0], m2[0], _MM_SHUFFLE(0, 0, 0, 0));
__m128 e1 = _mm_shuffle_ps(m2[0], m2[0], _MM_SHUFFLE(1, 1, 1, 1));
__m128 e2 = _mm_shuffle_ps(m2[0], m2[0], _MM_SHUFFLE(2, 2, 2, 2));
__m128 e3 = _mm_shuffle_ps(m2[0], m2[0], _MM_SHUFFLE(3, 3, 3, 3));
__m128 v0 = _mm_mul_ps(m1[0], e0);
__m128 v1 = _mm_mul_ps(m1[1], e1);
__m128 v2 = _mm_mul_ps(m1[2], e2);
__m128 v3 = _mm_mul_ps(m1[3], e3);
__m128 a0 = _mm_add_ps(v0, v1);
__m128 a1 = _mm_add_ps(v2, v3);
__m128 a2 = _mm_add_ps(a0, a1);
dst0 = a2;
}
{
__m128 e0 = _mm_shuffle_ps(m2[1], m2[1], _MM_SHUFFLE(0, 0, 0, 0));
__m128 e1 = _mm_shuffle_ps(m2[1], m2[1], _MM_SHUFFLE(1, 1, 1, 1));
__m128 e2 = _mm_shuffle_ps(m2[1], m2[1], _MM_SHUFFLE(2, 2, 2, 2));
__m128 e3 = _mm_shuffle_ps(m2[1], m2[1], _MM_SHUFFLE(3, 3, 3, 3));
__m128 v0 = _mm_mul_ps(m1[0], e0);
__m128 v1 = _mm_mul_ps(m1[1], e1);
__m128 v2 = _mm_mul_ps(m1[2], e2);
__m128 v3 = _mm_mul_ps(m1[3], e3);
__m128 a0 = _mm_add_ps(v0, v1);
__m128 a1 = _mm_add_ps(v2, v3);
__m128 a2 = _mm_add_ps(a0, a1);
dst1 = a2;
}
{
__m128 e0 = _mm_shuffle_ps(m2[2], m2[2], _MM_SHUFFLE(0, 0, 0, 0));
__m128 e1 = _mm_shuffle_ps(m2[2], m2[2], _MM_SHUFFLE(1, 1, 1, 1));
__m128 e2 = _mm_shuffle_ps(m2[2], m2[2], _MM_SHUFFLE(2, 2, 2, 2));
__m128 e3 = _mm_shuffle_ps(m2[2], m2[2], _MM_SHUFFLE(3, 3, 3, 3));
__m128 v0 = _mm_mul_ps(m1[0], e0);
__m128 v1 = _mm_mul_ps(m1[1], e1);
__m128 v2 = _mm_mul_ps(m1[2], e2);
__m128 v3 = _mm_mul_ps(m1[3], e3);
__m128 a0 = _mm_add_ps(v0, v1);
__m128 a1 = _mm_add_ps(v2, v3);
__m128 a2 = _mm_add_ps(a0, a1);
dst2 = a2;
}
{
__m128 e0 = _mm_shuffle_ps(m2[3], m2[3], _MM_SHUFFLE(0, 0, 0, 0));
__m128 e1 = _mm_shuffle_ps(m2[3], m2[3], _MM_SHUFFLE(1, 1, 1, 1));
__m128 e2 = _mm_shuffle_ps(m2[3], m2[3], _MM_SHUFFLE(2, 2, 2, 2));
__m128 e3 = _mm_shuffle_ps(m2[3], m2[3], _MM_SHUFFLE(3, 3, 3, 3));
__m128 v0 = _mm_mul_ps(m1[0], e0);
__m128 v1 = _mm_mul_ps(m1[1], e1);
__m128 v2 = _mm_mul_ps(m1[2], e2);
__m128 v3 = _mm_mul_ps(m1[3], e3);
__m128 a0 = _mm_add_ps(v0, v1);
__m128 a1 = _mm_add_ps(v2, v3);
__m128 a2 = _mm_add_ps(a0, a1);
dst3 = a2;
}
dst[0] = dst0;
dst[1] = dst1;
dst[2] = dst2;
dst[3] = dst3;
}
void MathUtil::negateMatrix(const __m128 m[4], __m128 dst[4])
{
__m128 z = _mm_setzero_ps();
dst[0] = _mm_sub_ps(z, m[0]);
dst[1] = _mm_sub_ps(z, m[1]);
dst[2] = _mm_sub_ps(z, m[2]);
dst[3] = _mm_sub_ps(z, m[3]);
}
void MathUtil::transposeMatrix(const __m128 m[4], __m128 dst[4])
{
__m128 tmp0 = _mm_shuffle_ps(m[0], m[1], 0x44);
__m128 tmp2 = _mm_shuffle_ps(m[0], m[1], 0xEE);
__m128 tmp1 = _mm_shuffle_ps(m[2], m[3], 0x44);
__m128 tmp3 = _mm_shuffle_ps(m[2], m[3], 0xEE);
dst[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88);
dst[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD);
dst[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88);
dst[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
}
void MathUtil::transformVec4(const __m128 m[4], const __m128& v, __m128& dst)
{
__m128 col1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
__m128 col2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
__m128 col3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
__m128 col4 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_add_ps(
_mm_add_ps(_mm_mul_ps(m[0], col1), _mm_mul_ps(m[1], col2)),
_mm_add_ps(_mm_mul_ps(m[2], col3), _mm_mul_ps(m[3], col4))
);
}
#endif
NS_CC_MATH_END