CSParse3DBinary.fbs
1.64 KB
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// CSParse3DBinary IDL file
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !! When adding new pairs to the maps below,         !!
// !! please add to the last position of the map.      !!
// !! It will ensure the reader's version compatible.  !!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
include "CSParseBinary.fbs";
namespace flatbuffers;
table Node3DOption
{
    nodeOptions:WidgetOptions;
    position3D:Vector3;
    rotation3D:Vector3;
    scale3D:Vector3;
    cameramask:int;
}
root_type Node3DOption;
table Sprite3DOptions
{
    node3DOption:Node3DOption;
    fileData:ResourceData;
    runAction:bool = false;
	isFlipped:bool;
	lightFlag:int;
}
table Particle3DOptions
{
    node3DOption:Node3DOption;
    fileData:ResourceData;
}
table UserCameraOptions
{
    node3DOption:Node3DOption;
    fov:float = 60;
    nearClip:float = 1;
    farClip:float = 1000;
    cameraFlag:int;
	skyBoxEnabled:bool;
	leftFileData:ResourceData;
	rightFileData:ResourceData;
	upFileData:ResourceData;
	downFileData:ResourceData;
	forwardFileData:ResourceData;
	backFileData:ResourceData;
}
table GameNode3DOption
{
	name:string;
	skyBoxMask:int;
	skyBoxEnabled:bool;
	leftFileData:ResourceData;
	rightFileData:ResourceData;
	upFileData:ResourceData;
	downFileData:ResourceData;
	forwardFileData:ResourceData;
	backFileData:ResourceData;
	frameEvent:string;
	customProperty:string;
	useDefaultLight:bool;
}
table Light3DOption
{
	node3DOption:Node3DOption;
	enabled:bool;
	type:int;
	flag:int;
	intensity:float;
	range:float;
	outerAngle:float;	
}
struct Vector2
{
    x:float;
    y:float;
}
struct Vector3
{
    x:float;
    y:float;
    z:float;
}