Event.h
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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
#ifndef Spine_Event_h
#define Spine_Event_h
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
class EventData;
/// Stores the current pose values for an Event.
class SP_API Event : public SpineObject {
	friend class SkeletonBinary;
	friend class SkeletonJson;
	friend class AnimationState;
public:
	Event(float time, const EventData &data);
	const EventData &getData();
	/// The animation time this event was keyed.
	float getTime();
	int getIntValue();
	void setIntValue(int inValue);
	float getFloatValue();
	void setFloatValue(float inValue);
	const String &getStringValue();
	void setStringValue(const String &inValue);
	float getVolume();
	void setVolume(float inValue);
	float getBalance();
	void setBalance(float inValue);
private:
	const EventData &_data;
	const float _time;
	int _intValue;
	float _floatValue;
	String _stringValue;
	float _volume;
	float _balance;
};
}
#endif /* Spine_Event_h */
