SlotData.h
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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
#ifndef Spine_SlotData_h
#define Spine_SlotData_h
#include <spine/BlendMode.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/Color.h>
namespace spine {
class BoneData;
class SP_API SlotData : public SpineObject {
	friend class SkeletonBinary;
	friend class SkeletonJson;
	friend class AttachmentTimeline;
	friend class ColorTimeline;
	friend class DeformTimeline;
	friend class DrawOrderTimeline;
	friend class EventTimeline;
	friend class IkConstraintTimeline;
	friend class PathConstraintMixTimeline;
	friend class PathConstraintPositionTimeline;
	friend class PathConstraintSpacingTimeline;
	friend class ScaleTimeline;
	friend class ShearTimeline;
	friend class TransformConstraintTimeline;
	friend class TranslateTimeline;
	friend class TwoColorTimeline;
public:
	SlotData(int index, const String &name, BoneData &boneData);
	int getIndex();
	const String &getName();
	BoneData &getBoneData();
	Color &getColor();
	Color &getDarkColor();
	bool hasDarkColor();
	void setHasDarkColor(bool inValue);
	/// May be empty.
	const String &getAttachmentName();
	void setAttachmentName(const String &inValue);
	BlendMode getBlendMode();
	void setBlendMode(BlendMode inValue);
private:
	const int _index;
	String _name;
	BoneData &_boneData;
	Color _color;
	Color _darkColor;
	bool _hasDarkColor;
	String _attachmentName;
	BlendMode _blendMode;
};
}
#endif /* Spine_SlotData_h */
