AniChangingSprite.cpp
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//
//  AniChangingSprite.cpp
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "AniChangingSprite.h"
AniChangingSprite* AniChangingSprite::createWithSpritePaths(std::string firstSpritePath, std::string secondSpritePath)
{
    AniChangingSprite * sprite = new (std::nothrow) AniChangingSprite();
    if(sprite && sprite->initWithSpritePaths(firstSpritePath, secondSpritePath))
    {
        sprite->autorelease();
        return sprite;
    }
    CC_SAFE_DELETE(sprite);
    return nullptr;
}
bool AniChangingSprite::initWithSpritePaths(std::string firstSpritePath, std::string secondSpritePath)
{
    if(!AniPlainNode::init()){
        return false;
    }
    
    this->_firstSpritePath = firstSpritePath;
    this->_secondSpritePath = secondSpritePath;
    
    this->_firstSprite = cocos2d::Sprite::create(this->_firstSpritePath);
    this->_secondSprite = cocos2d::Sprite::create(this->_secondSpritePath);
    
    return true;
}
void AniChangingSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
{
    width = this->_firstSprite->getBoundingBox().size.width;
    height = this->_firstSprite->getBoundingBox().size.height;
}
void AniChangingSprite::onEnter()
{
    AniPlainNode::onEnter();
    this->addChild(this->_firstSprite);
    this->addChild(this->_secondSprite);
    
    auto firstSpriteWidth = this->_firstSprite->getBoundingBox().size.width;
    auto firstSpriteHeight = this->_firstSprite->getBoundingBox().size.height;
    
    auto size = cocos2d::Size(firstSpriteWidth, firstSpriteHeight);
    this->setContentSize(size);
    
    this->_firstSprite->setPosition(cocos2d::Point(firstSpriteWidth/2, firstSpriteHeight/2));
    this->_secondSprite->setPosition(this->_firstSprite->getPosition());
    
    this->_secondSprite->setOpacity(0);
}
void AniChangingSprite::switchSprites()
{
     if(this->_secondSprite->getOpacity() == 0){
        this->_firstSprite->setOpacity(0);
        this->_secondSprite->setOpacity(255);
    } else {
        this->_firstSprite->setOpacity(255);
        this->_secondSprite->setOpacity(0);
    }
}