AniContainerSprite.cpp
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//
//  AniContainerSprite.cpp
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "AniContainerSprite.h"
AniContainerSprite* AniContainerSprite::createWithAniContainerSpritePath(std::string AniContainerSpritePath)
{
    AniContainerSprite * sprite = new (std::nothrow) AniContainerSprite();
    if(sprite && sprite->initWithAniContainerSpritePath(AniContainerSpritePath))
    {
        sprite->autorelease();
        return sprite;
    }
    CC_SAFE_DELETE(sprite);
    return nullptr;
}
bool AniContainerSprite::initWithAniContainerSpritePath(std::string AniContainerSpritePath)
{
    if(!AniPlainNode::init()){
        return false;
    }
    
    this->_AniContainerSpritePath = AniContainerSpritePath;
    this->_AniContainerSprite = cocos2d::Sprite::create(this->_AniContainerSpritePath);
    this->addChild(this->_AniContainerSprite);
    this->setContentSize(_AniContainerSprite->getBoundingBox().size);
    
    _AniContainerSprite->setPosition(cocos2d::Point(_AniContainerSprite->getBoundingBox().size.width/2, _AniContainerSprite->getBoundingBox().size.height/2));
    
    return true;
}
void AniContainerSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
{
    width = this->_AniContainerSprite->getBoundingBox().size.width;
    height = this->_AniContainerSprite->getBoundingBox().size.height;
}
//void AniContainerSprite::onEnter()
//{
//    AniPlainNode::onEnter();
//}
void AniContainerSprite::addContentNode(cocos2d::Node* contentNode)
{
    if(_contentNode != nullptr){
        _contentNode->removeFromParent();
    }
    _contentNode = contentNode;
    if(_contentNode != nullptr){
        _contentNode->retain();
        _contentNode->removeFromParent();
        addChild(_contentNode);
        _contentNode->release();
        //TODO absolutely get rid of the magic numbers!!!! 0.8, 2/3
            _contentNode->setScale(MIN(_AniContainerSprite->getBoundingBox().size.width/_contentNode->getBoundingBox().size.width, _AniContainerSprite->getBoundingBox().size.height/_contentNode->getBoundingBox().size.height)*0.8f);
        
        _contentNode->setPosition(cocos2d::Point(_AniContainerSprite->getBoundingBox().size.width/2, _AniContainerSprite->getBoundingBox().size.height*2/3));
        reorderChild(_contentNode, 0);
        reorderChild(_AniContainerSprite, 1);
        
    }
}