AniEndScene.cpp
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//
//  AniParentScene.cpp
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//
#include "AniEndScene.h"
#include "AniGameConfigParser.h"
#include "AniPlainLabel.h"
#include "AniSimpleButton.h"
AniEndScene* AniEndScene::create(std::string layoutFilePath, int score)
{
    AniEndScene* scene = new (std::nothrow) AniEndScene();
    if(scene && scene->init(layoutFilePath, score))
    {
        scene->autorelease();
        return scene;
    }
    CC_SAFE_DELETE(scene);
    return nullptr;
}
bool AniEndScene::init(std::string layoutFilePath, int score){
    if(!AniParentScene::initWithConfigurationFiles(layoutFilePath)){
        return false;
    }
    m_score = score;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    addBackButtonListener();
#endif
    return true;
}
void AniEndScene::onEnter(){
    AniParentScene::onEnter();
    loadLayout(true);
    //TODO WHY?!?!?! the only difference to wee don label is that it's in a subnode...
//    dynamic_cast<AniPlainLabel*>(_objects["scoreLabel"])->setString(std::to_string(m_score));
    auto basket = _objects["basket"];
    auto children = basket->getChildren();
    for(int i =0; i < children.size(); ++i){
        auto l = dynamic_cast<AniPlainLabel*>(children.at(i));
        if(l){
            l->setString(std::to_string(m_score));
        }
    }
}
void AniEndScene::onEnterTransitionDidFinish(){
    AniParentScene::onEnterTransitionDidFinish();
    auto basket = _objects["basket"];
    auto originalScale = basket->getScale();
    auto scaleBy = 2.f;
    basket->runAction(cocos2d::Sequence::create(cocos2d::EaseBounceOut::create(cocos2d::ScaleBy::create(0.6f, scaleBy)),
                                                cocos2d::Spawn::create(
                                                                       cocos2d::RotateBy::create(0.3f, 360),
                                                                       cocos2d::ScaleTo::create(0.3f, originalScale),
                                                                       nullptr),nullptr));
}
bool AniEndScene::touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType)
{
    /*if(objectName == "settingsButton" && touchEventType == cocos2d::ui::Widget::TouchEventType::ENDED){
        if(!gameState->settingsMenuShown){
            showSettingsMenu();
        } else {
            if(settingsMenu->isShowingParentalGate()){
                settingsMenu->hideParentalGate();
            } else {
                settingsMenu->hideParentalGate(); // in case showing parental gate is in progress...
                hideSettingsMenu();
                replayGame();
            }
        }
    } else*/ if(objectName == "replayButton" && touchEventType == cocos2d::ui::Widget::TouchEventType::ENDED){
        auto button = dynamic_cast<AniSimpleButton*>(_objects["replayButton"]);
        button->setEnabled(false);
        replayGame();
        return true;
    }
    
    return false;
}
void AniEndScene::replayGame(){
    cocos2d::Director::getInstance()->replaceScene(AniGameStaticCreator.createGameScene());
}