AniEndScene.h
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//
//  AniEndScene.h
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//
#ifndef AniEndScene_h
#define AniEndScene_h
#include  "AniAlertUtils.h"
#include "AniParentScene.h"
#include "AniGameStaticCreator.h"
class AniEndScene : public AniParentScene
{
    public:
    
        // create
        static AniEndScene* create(std::string layoutFilePath, int score);
    bool init(std::string layoutFilePath, int score);
    
    virtual void onEnter() override;
    virtual void onEnterTransitionDidFinish() override;
    
protected:
    int m_score;
    AniGameStaticCreator AniGameStaticCreator;
    
    virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType) override;
//    virtual void hideSettingsMenuWithLevelReset() override;
    void replayGame();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    cocos2d::EventListenerKeyboard* _keyboardListener;
    void addBackButtonListener(){
        _keyboardListener = cocos2d::EventListenerKeyboard::create();
        _keyboardListener->onKeyReleased = [&](cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event){
            if(keyCode == cocos2d::EventKeyboard::KeyCode::KEY_BACK){
                    AniAlertUtils::showAppCloseConfirmDialog([&](){
                    });
                }
        };
        cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_keyboardListener, this);
    }
#endif
};
#endif /* AniEndScene_h */
 