AniLayoutParser.h
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//
//  AniLayoutParser.h
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//
#ifndef AniLayoutParser_h
#define AniLayoutParser_h
#include "json/document.h"
#include "AniLayoutObject.h"
#include "AniScenarioObject.h"
class AniLayoutViewInterface
{
    public:
        virtual void addLayer(cocos2d::Layer*){
        }
        virtual void addObject(std::string objectName, cocos2d::Node* object){
        }
        virtual void addAniScenarioObject(std::string objectName, AniScenarioObject* object){
        }
        virtual bool touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType){
            return false;
        }
        virtual void setupBackgroundMusic(std::string backgroundMusicPath){
        }
        virtual AniScenarioObject* getObjectByName(std::string objectName){
            return NULL;
        }
};
class AniLayoutParser
{
    public:
    
        static AniLayoutParser& getInstance()
        {
            static AniLayoutParser instance;
            return instance;
        }
    
        void loadLayoutFromJSONFile(const std::string& jsonFilePath, AniLayoutViewInterface* scene);
        void loadLayoutFromDownloadedJSONFile(const std::string& jsonFilePath, AniLayoutViewInterface* scene);
        void loadLayoutFromJSONString(const std::string& jsonString, AniLayoutViewInterface* scene);
    
    private:
        AniLayoutParser()
        {
            _parsedDocument = NULL;
        }
    
        CC_DISALLOW_COPY_AND_ASSIGN(AniLayoutParser);
    
        rapidjson::Document* _parsedDocument;
        float _savedBgStretchScale;
    
        void parseChildObjects(AniLayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* createdNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
        cocos2d::Node* parseObject(AniLayoutViewInterface* scene, rapidjson::Value& nodeData, cocos2d::Node* parentNode, std::string objectLayoutsFolder = "", std::string resFolder = "", std::string altResFolder = "", bool isTopLayer = false);
        const rapidjson::Value* getValueForKey(std::string key, const rapidjson::Value& mainNodeData);
    
};
#endif /* AniLayoutParser_h */
