AniStaticActionParser.cpp
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//
//  AniStaticActionParser.cpp
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 21.05.2017.
//
//
#include <stdio.h>
#include "AniStaticActionParser.h"
#include "AniSceneWithUtils.h"
#include "AniSoundsRepo.h"
#include "AniResourceUtilities.h"
const std::string AniStaticActionParser::ACTION_TYPE_PLAY_SOUND = "playSound";
const std::string AniStaticActionParser::ACTION_TYPE_DISMISS_DIALOG = "dismissDialog";
void AniStaticActionParser::parseStaticAction(const rapidjson::Value& actionJson)
{
    if (actionJson.IsObject() && AniJSONParseUtils::hasMemberString(actionJson, "actionType")){
    
        const auto& actionType = actionJson["actionType"].GetString();
        if(ACTION_TYPE_PLAY_SOUND == actionType)
        {
            if(AniJSONParseUtils::hasMemberString(actionJson, "soundPath")){
//                printf(AniResourceUtilities::getInstance().getFullPathForDownloadedFile(actionJson["soundPath"].GetString(), false).c_str());
                auto cancelOtherSounds = AniJSONParseUtils::checkMemberBool(actionJson, "cancelOtherSounds", true);
                AniSoundsRepo::playSound(AniResourceUtilities::getInstance().getFullPathForDownloadedFile(actionJson["soundPath"].GetString(), false).c_str(), cancelOtherSounds);
            }
        }
        else if(ACTION_TYPE_DISMISS_DIALOG == actionType){
            auto currentScene = dynamic_cast<AniSceneWithUtils*>(cocos2d::Director::getInstance()->getRunningScene());
            currentScene->dismissCurrentDialog();
        }
    }
}
            